As part of an ongoing series, SPOnG gets the unedited, open and highly informed opinions of developers, producers and more in the vast world of computer games.Industry Figure:
Dominic MatthewsJob Title:
Ninja TheoryBest Known For: Fightback
, DmC Devil May Cry
, Enslaved: Odyssey to the West
, Heavenly Sword
It's hard not to appreciate the artistic creativity of Ninja Theory. The UK studio first made its mark on the PlayStation 3, with launch title Heavenly Sword
. While it had its gameplay quirks, what really blew gamers away was its interesting environments and flair for the dramatic.
Since then, the developer has created some very beautiful, critically-acclaimed games - Enslaved
with Namco Bandai, and DmC: Devil May Cry
with Capcom. Now it is exploring the mobile space with traditional brawler Fightback.
We spoke with Dominic Matthews from the studio to find out his thoughts on E3, the console generation and emerging technologies.Do you feel that we are entering a new console generation too soon? Or can it not come soon enough? And why?
It canít come soon enough in my opinion. The current generation has had a fantastic innings but rapid hardware development in other areas of entertainment has left the two main consoles feeling a little out-dated. Weíre ready for new hardware to get our teeth into.
People now want boxes that do everything for them, not just play games. If the transition from games console to entertainment box isnít made now I think there is a genuine risk that consoles could be pushed out of peopleís homes.Ouya and Oculus Rift have generated a lot of positive buzz. How disruptive do you think these products will be when they are released to the public?
Oculus Rift is really great and could be genuinely disruptive in my opinion. It offers a new way to experience games and takes emersion to a new level. But I do wonder how freely a mass audience would take to having the unit on their head. Itís also a very difficult concept to message to people, I think it is a case of people needing to try it to actually get just how cool it is.So, what of E3 for you as both a developer and as a gamer?
With both of the new consoles now fully announced its going to be really interesting to see just what a lot of studios have been working on. Last yearís E3 really did feel like the final show of a generation to me. There was a real lack of innovation and big announcements.
Iím looking forward to seeing what new IP is coming to the new consoles, this seems like the perfect time to be breaking away from the comfort of franchise and trying to establish new and fresh ideas. Iíd be very surprised if we didnít see a lot of new IP.Thanks to Dominic for his time.Industry Insights Series:Jun 2013: 'Peter Molydeux', Gaming GeniusJun 2013: Ste Pickford, Zee-3Jun 2013: Andy Payne, O.B.E.Jun 2013: Gordon Midwood, Different TunaApr 2013: Nathan Fouts, Mommy's Best GamesApr 2013: Andrew Smith, Spilt Milk StudiosApr 2013: Antti Ilvessuo, RedLynxApr 2013: Peter Molydeux, Gaming GeniusApr 2013: Paul Rustchynsky, Evolution StudiosMar 2013: Gordon Midwood, Different TunaMar 2013: Theo Sanders, Ubisoft SingaporeMar 2013: Dan Webb, X360AMar 2013: Stewart Gilray, Just Add Water / Oddworld InhabitantsMar 2013: Alex Neuse, Gaijin GamesFeb 2013: Blazej Krakowiak, TechlandFeb 2013: Gina Jackson, Women in Games JobsFeb 2013: Stewart Gilray, Just Add Water & Oddworld InhabitantsFeb 2013: Dominic Matthews, Ninja TheoryJan 2013: Dan Webb, X360AJan 2013: Antti Ilvessuo, RedLynxJan 2013: Andy Payne, O.B.E.Jan 2013: Gordon Midwood, Different TunaJan 2013: Andrew Smith, Spilt Milk StudiosJan 2013: Theo Sanders, Ubisoft SingaporeJan 2013: Paul Rustchynsky, Evolution StudiosJan 2013: Peter Molydeux, GeniusJan 2013: Andy Payne O.B.E.Jan 2013: David JaffeJan 2013: Jon Lander of CCPDec 2012: Martyn Brown, InsightforHireDec 2012: Steve Lycett, SUMO DigitalDec 2012: Theo Sanders, Ubisoft SingaporeDec 2012: Ted Price, CEO InsomniacDec 2012: Paul Rustchynsky, Evolution StudiosDec 2012: Antti Ilvessuo, RedLynx