As part of an ongoing series, SPOnG gets the unedited, open and highly informed opinions of developers, producers and more in the vast world of computer games.
Industry Figure: Stewart Gilray
Job Title: CEO
Company: Just Add Water / Oddworld Inhabitants
Best Known For: Oddworld series
Stewart Gilray is the CEO of Just Add Water, the british development studio tasked with revitalising the much-loved
Oddworld brand. With digitally distributed versions of
Strangers Wrath satisfying fans, and a remastering of PS One classic
Abe's Oddysee coming soon, it seems like the outfit is on track to fulfil its mission.
Let's see what Stewart thinks about the latest trends taking place in the industry.
Do you feel that an always-online future would be a positive one, for both developers and gamers?
I think it’s a pain for DRM types, like we’ve seen with
SimCity, and I’d actually say that that’s a terrible step for both customers and the industry. But having an always-on system that can update in the background, or give new features to benefit the player is definitely welcome. I do question if the internet access infrastructure is where it needs to be yet.
Following Sony's PlayStation 4 reveal event, how successful do you think next-generation consoles will be in capturing the indie and mobile gamer?
I think if Sony carry on as they have, and Microsoft decided to follow suit then it should be great. Sony have been extremely positive with their support for indies in the recent years, and long may it continue.
How important is it to create new intellectual properties for existing platforms? Should the final years of a console generation consist of already-established franchises?
Interesting question, and not one I’m sure I can answer fully, but I’d imagine it shouldn’t matter too much. Unless of course you’re investing MEGA bucks into the project and your customer base has hopped to the new platform, then that is a problem.
However, it’s not as if every PS3 or 360 is going to be binned overnight with the PS4/new xbox replacing them, so there will be a relevant market for a decent amount of time at least.
Thanks to Stewart for his time. Check out SPOnG's recent industry insights below.
Industry Insights Series:
Mar 2013: Alex Neuse, Gaijin Games
Feb 2013: Blazej Krakowiak, Techland
Feb 2013: Gina Jackson, Women in Games Jobs
Feb 2013: Stewart Gilray, Just Add Water & Oddworld Inhabitants
Feb 2013: Dominic Matthews, Ninja Theory
Jan 2013: Dan Webb, X360A
Jan 2013: Antti Ilvessuo, RedLynx
Jan 2013: Andy Payne, O.B.E.
Jan 2013: Gordon Midwood, Different Tuna
Jan 2013: Andrew Smith, Spilt Milk Studios
Jan 2013: Theo Sanders, Ubisoft Singapore
Jan 2013: Paul Rustchynsky, Evolution Studios
Jan 2013: Peter Molydeux, Genius
Jan 2013: Andy Payne O.B.E.
Jan 2013: David Jaffe
Jan 2013: Jon Lander of CCP
Dec 2012: Martyn Brown, InsightforHire
Dec 2012: Steve Lycett, SUMO Digital
Dec 2012: Theo Sanders, Ubisoft Singapore
Dec 2012: Ted Price, CEO Insomniac
Dec 2012: Paul Rustchynsky, Evolution Studios
Dec 2012: Antti Ilvessuo, RedLynx