EGX First Looks: Affordable Space Adventure, Chaos Ride, Devouring Stars

First Look Posted 23|Oct by
EGX First Looks: Affordable Space Adventure, Chaos Ride, Devouring Stars

The sci-fi stuff

Chris has been at it again, haunting the floor of any games show careless enough to leave an air vent accessible from the outside. Recently he was at EGX, putting his hands on any- and everything he could. Here, he reports back.


» Read More

War for the Overworld

Interview Posted 21|Oct by
War for the Overworld

Subterranean Games' Lee Moon and Scott Richmond

Actors are often quoted as expressing the view that it is way more fun to play the villain as they get some of the best lines in a film. It could be argued that War for the Overworld feeds on that desire to play the bad guy, as it places the player in the role of a power-hungry dungeon lord who wants to take over the world. They're not the only one who has designs on the 'overworld', however, so the player must grow their dungeon and become supreme ruler of the underworld and overworld, which is no mean feat.
» Read More

The Evil Within

Review Posted 21|Oct by
The Evil Within

Return of a horror master

My CV is shit.

It mainly consists of GCSE grades that I tried to remember off the top of my head, Jobs that I've overly embellished to make 'Barman' seem more important and I think I said I can speak French.

» Read More

Driveclub

Review Posted 20|Oct by
Driveclub

A new flagship racer for PlayStation?

It may be argued that no console platform has really arrived until it has a definitive driving game. On previous incarnations of the PlayStation, that driving game has been Gran Turismo, which in its early versions delivered a simple, compelling blend of beautiful visuals and arcade-style gameplay.

» Read More

Minimum

Review Posted 16|Oct by
Minimum

A brawler that cuts through the crap

'Minimum'. A word that means the least of, the very barest of what could be regarded as a 'thing' or even a tangible idea. Minimum extols this ideal by essentially cutting away all of the 'flannel' that exists within the realm of video games and narrows its attention on what makes games so utterly absorbing. In a medium where a $500 million budgeted title can cause people to fall asleep while playing it, you can see why Human Head Studios has decided to go for the, ahem, minimalist approach when making Minimum.
» Read More

EGX: Total War: Attila

Interview Posted 14|Oct by
EGX: Total War: Attila

Creative Assembly's Janos Gaspar and Ed Ainsley

There have been eight Total War games released to date. From the first, Total War: Shogun in 2000, all have had the same structure of an overall world map in which players plot their ambitions of conquest and then each battle is micromanaged and played out in a similar vein to tabletop battle games. Only, rather than moving icons and blocks that represent the units under the player's command, they actually run, charge, fight and flee all before the player's very eyes. It is this two-stage pacing of epic strategy mixed with field command has given the franchise such very long legs.
» Read More

EGX: Company of Heroes 2: Ardennes Assault

Interview Posted 13|Oct by
EGX: Company of Heroes 2: Ardennes Assault

Relic game director, Quinn Duffy

The arrival of Company of Heroes 2 was met with high expectations thanks to the phenomenal success of the first game. With the theatre of battle changing to the Eastern Front, Company of Heroes 2 placed a third factor into combat; that being the sub-zero temperatures the combatants had to endure.
» Read More

Middle-earth: Shadow of Mordor

Review Posted 10|Oct by
Middle-earth: Shadow of Mordor

Perma-life

Middle-earth: Shadow of Mordor doesn’t mess around when it comes to setting the initial tone. The opening cutscene showcases the brutal execution of our protagonist, Talion along with the rest of his family.

» Read More

EGX: Striding onto Dragon Age's New Frontiers

Interview Posted 9|Oct by
EGX: Striding onto Dragon Age's New Frontiers

SPOnG talks to Bioware art director Neil Thompson

The third game in the Dragon Age series of games from Bioware, a series that for many thought was in development-hell prior to its official announcement in 2008, Inquisition is soon to be upon us. Once it arrived it received critical and commercial success that resulted in an expansion and a sequel in the form of Dragon Age 2. This was not so well received thanks to the repeated environments and alterations to the combat, which did away with the pause function in favour of a real-time system akin to an action adventure.
» Read More

Alien Isolation

Review Posted 9|Oct by
Alien Isolation

In Space, Nobody Can Hear You Scream

Poing! The motion tracker announces in an increasingly upbeat tone that I have company. Or, rather, I might have company. I’d been desperate to get my hands on the tracker, and now I’m starting to regret it. Before, I was comparatively blissful in my unawareness of who – or what – was behind me or around the next corner. I might be greeted with some grizzly demise, but at least it would be quick. Instead – poing! – I’m being mocked by the device I thought would be my best pal.
» Read More

Post-PAX Impressions: Upsilon Circuit, Viking Squad, World of Warships

First Look Posted 7|Oct by
Post-PAX Impressions: Upsilon Circuit, Viking Squad, World of Warships

Perma-perma-perma death

Sometimes Chris gets so busy the rest of us start to sweat just from following him on Twitter. He dug into a LOT of games over the course of PAX Prime 2014, and over the next week or so we're going to be bringing you his impressions. For the final instalment we've got Upsilon Circuit, Viking Squad and World of Warships...
» Read More

Post-PAX Impressions: Star Crawlers, Stealth Inc. 2, Tumblestone

First Look Posted 4|Oct by
Post-PAX Impressions: Star Crawlers, Stealth Inc. 2, Tumblestone

Dodging the PAX pox

Sometimes Chris gets so busy the rest of us start to sweat just from following him on Twitter. He dug into a LOT of games over the course of PAX Prime 2014, and over the next week or so we're going to be bringing you his impressions. For Part 7 we've got Star Crawlers, Stealth Inc. 2 and Tumblestone...
» Read More

FIFA 15

Review Posted 3|Oct by
FIFA 15

A new generation of football?

Whether we like it or not, EA's FIFA series has become synonymous with football. It's the Sky Sports of gaming. EA's logo appears on the shirts of Premier League referees, players complain about their in-game ratings and the game seems to have taken over from golf as the pastime of professional footballers.
» Read More

Sherlock Homes: Crimes & Punishments

Review Posted 2|Oct by
Sherlock Homes: Crimes & Punishments

Holmes vs Dostoyevsky

Looking at Crimes & Punishments, the seventh in a long line of successful games based around Baker Street's most famous resident, it is immediately clear that Frogwares has managed to recreate Sherlock and Dr. Watson almost flawlessly from their literary descriptions. From Holmes' nasally and patronising tones to hinting strongly at his drug problems, and from Watson's immaculate appearance to his bemused and exasperated views of his colleague, the central duo will be instantly familiar to anyone who has read the books or watched the older Sherlock Holmes TV series starring Peter Cushing.
» Read More

Post-PAX Impressions: Redshift, Sentinels of the Multiverse, Skyling and Sneaky Sneaky

First Look Posted 30|Sep by
Post-PAX Impressions: Redshift, Sentinels of the Multiverse, Skyling and Sneaky Sneaky

Gaming on the smallest screens

Sometimes Chris gets so busy the rest of us start to sweat just from following him on Twitter. He dug into a LOT of games over the course of PAX Prime 2014, and over the next week or so we're going to be bringing you his impressions. For Part 6 we've got Redshift, Sentinels of the Multiverse: The Video Game, Skyling: Garden Defence and Sneaky Sneaky...
» Read More