Zero Time Dilemma

Review Posted 21|Jul by
Zero Time Dilemma

A fitting end

I'm going to get something out of the way - if you've played the previous two games in the Zero Escape series and loved them then stop reading and just go and buy Zero Time Dilemma, you will love it, it is a worthy finale to the series.
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The Sausage Factory 100: Video Edition

Interview Posted 20|Jul by
The Sausage Factory 100: Video Edition

Forced Showdown by Beta Dwarf

In November 2013 SPOnG.com created The Sausage Factory, a show dedicated to pick the brains of those who make videogames. Almost three years later the 100th Episode is now released, bringing things full circle with the return of our guest from Episode 1.

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Space Run Galaxy

Review Posted 12|Jul by
Space Run Galaxy

Tower defence in spaaaaaaace...

Tower defence games are something I love in concept but rarely actually enjoy and I've never really understood why I feel this way. Then along comes Space Run Galaxy (I missed the original release, something I now regret) which is essentially tower defence in space, whilst moving and protecting cargo.
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From Bedrooms to Billions: The Amiga Years

Review Posted 11|Jul by
From Bedrooms to Billions: The Amiga Years

I should probably start with a confession. I never owned an Amiga. Sure, I've played Amiga games, but I never really felt that I wanted to own one.

I first became aware of it in the early 90's when they put out that brilliant advert for the Amiga 500 featuring Zoe's 'Sunshine On A Rainy Day'. The £399 price point was way out of my league and I was pretty happy with the SEGA Master System 2 I had won in a Kellogg's Rice Krispies competition. Only the 'rich kids' at my primary school owned the Amiga and later, in secondary school, only the kids who couldn't afford a new PC. I was well aware of the cult following the machine had, but I could never really figure out why, beyond the fact that games could be pirated easily, compared with the rather more expensive MegaDrive cartridges that I owned. I really missed out on something special, this has become very apparent, thanks to From Bedrooms to Billions: The Amiga Years.
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The Technomancer

Review Posted 8|Jul by
The Technomancer

Life on Mars

Oh, Spiders, how I was hoping this was going to be the one! I've just stopped and turned The Technomancer off, possibly for the last time, and decided that I've played enough to deliver a verdict.

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Inside

Review Posted 4|Jul by
Inside

Back in black (and grey)

Simplicity in gaming is a dangerous goal to aim for.

Make things too simple and player engagement is lost. Not enough and it could pull you away from the tone that you want set. Explain too much to your audience and they could feel like they're being treated like children, but at the same time you don't want to leave them confused without knowing what to do next.
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Mighty No. 9

Review Posted 30|Jun by
Mighty No. 9

A long throw back

My thumb hurts. I don't think I have hammered an attack button quite so vigorously since playing on my Master System back in the late 1980s. This makes sense as Mighty No. 9, in many respects, feels like a throwback to another era.

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Mirror's Edge Catalyst

Review Posted 27|Jun by
Mirror's Edge Catalyst

A clean start

Back when the original Mirror's Edge was released I picked it up out of sheer curiosity, not really thinking parkour could work as a first-person game. Six months later I was regularly in the top ten of the leaderboards across most of the maps. I ended up putting in almost 450 hours in to at last count.
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Insane Robots

First Look Posted 14|Jun by
Insane Robots

Cards against robots

I'm a big fan of card games and table top board games and increasingly I am seeing their influence seep into the realm of videogames. Insane Robots is one of those games as it mixes strategic play with a card playing like mechanic during combat between player and enemy robots.
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Score Rush Extended

Review Posted 10|Jun by
Score Rush Extended

Old school bullet hell

Score Rush Extended feels like it has a point to prove from the off. On the main title screen you can select to view a memo that quotes someone from shmups.com. It's a clear line in the sand that this game represents an area of gaming that some believe is dying. Arcade-style, score-based games that require player skill and focus to top leaderboards.
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Ratchet & Clank

Review Posted 9|Jun by
Ratchet & Clank

The game of the film of the game

Nostalgia is a powerful thing. We all have fond memories of things from our past that have been coloured and warped by the passage of time. I went in to the Ratchet & Clank remaster making an effort to suppress my memories of the original, not wanting them to skew my impressions. This proved impossible as many of the characters like to remind you that you are, in fact, playing a remaster.
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I Want to be Human

First Look Posted 6|Jun by
I Want to be Human

Sad face

Being human is something we all share in common. At least those of us reading this text. Unless it somehow is beamed into space and a being from Tau Ceti is now reading this. You never know, it could happen. Anyway I Want to be Human is a punishingly difficult platform game that boasts a very simple red/black/white colour palate and I am now going to talk about it.
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StarFox Zero

Review Posted 2|Jun by
StarFox Zero

How much difference does a decade make?

'Just like old times, huh Fox?'

It is difficult to know where to start with Starfox Zero. The game is likely one of the last major first-party releases that the Wii U will receive. Revealed at E3 2014, the game was supposed to showcase why the Wii U's gamepad offers new and unique ways to play games.
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Expedition: Vikings

Preview Posted 31|May by
Expedition: Vikings

History gets real

When games take on historically accurate material, they can sometimes come across as a little dry. Most games try to throw in some form of fantasy or supernatural goings on to make things slightly more interesting. It's only recently that game developers have started to tackle actual historical events and portray them in a videogame. Expeditions: Viking is just such a game as it explores trials and tribulations of the Scandinavian people as they were 1,000 years ago.
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Uncharted 4: A Thief's End

Review Posted 26|May by
Uncharted 4: A Thief's End

Drake's last hurrah

I've always liked Nathan Drake as a character. However after playing Uncharted 4 I'm not sure why I had a soft spot for him, it's not like there was much to him. He was just your average cobbled together white male protagonist that liked nothing more than murdering thousands of people to get to whatever it is he wanted to steal that week.
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