Lords of the Fallen

Review Posted 31|Oct by
Lords of the Fallen

A soulful start

In my second day of playing Lords of The Fallen and I had my first rage quit. I blame this on not being able to find my spirit at the point where I last died (containing two attribute points worth of XP before running afoul of a grenade wielding demon)... It's Dark Souls all over again and despite the rage quit I couldn't be happier.
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EGX First Looks: Haunt the House, Hookball, Induction

First Look Posted 30|Oct by
EGX First Looks: Haunt the House, Hookball, Induction

Getting tough and esoteric

Chris has been at it again, haunting the floor of any games show careless enough to leave an air vent accessible from the outside. Recently he was at EGX, putting his hands on any- and everything he could. Here, he reports back.


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Bayonetta 2

Review Posted 28|Oct by
Bayonetta 2

The witch is back

At just about any point in history you probably wouldn’t be far off the mark by saying Nintendo has trouble securing good third-party support. With the Wii U that observation is a bit more apt than ever before. So it was a pleasant, if unexpected, surprise when Nintendo swooped in to fund Bayonetta 2. For all its critical acclaim, apparently underperforming sales for Platinum Games’ Bayonetta had led to progress stalling on the sequel until Nintendo stepped in. And apparently when you mix a struggling franchise with an ailing console, witchcraft happens.
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Randal's Monday

Preview Posted 27|Oct by
Randal's Monday

An ode to geekdom

It is a strange experience going into an early access/ preview build of a point and click adventure, mainly because my prior experience of going into games before they are finished involves MMOs and sandbox action games with features stripped away.

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EGX First Looks: Ether One, Even the Stars_, Futuridium

First Look Posted 24|Oct by
EGX First Looks: Ether One, Even the Stars_, Futuridium

Lost in space and mind

Chris has been at it again, haunting the floor of any games show careless enough to leave an air vent accessible from the outside. Recently he was at EGX, putting his hands on any- and everything he could. Here, he reports back.


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EGX First Looks: Affordable Space Adventure, Chaos Ride, Devouring Stars

First Look Posted 23|Oct by
EGX First Looks: Affordable Space Adventure, Chaos Ride, Devouring Stars

The sci-fi stuff

Chris has been at it again, haunting the floor of any games show careless enough to leave an air vent accessible from the outside. Recently he was at EGX, putting his hands on any- and everything he could. Here, he reports back.


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War for the Overworld

Interview Posted 21|Oct by
War for the Overworld

Subterranean Games' Lee Moon and Scott Richmond

Actors are often quoted as expressing the view that it is way more fun to play the villain as they get some of the best lines in a film. It could be argued that War for the Overworld feeds on that desire to play the bad guy, as it places the player in the role of a power-hungry dungeon lord who wants to take over the world. They're not the only one who has designs on the 'overworld', however, so the player must grow their dungeon and become supreme ruler of the underworld and overworld, which is no mean feat.
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The Evil Within

Review Posted 21|Oct by
The Evil Within

Return of a horror master

My CV is shit.

It mainly consists of GCSE grades that I tried to remember off the top of my head, Jobs that I've overly embellished to make 'Barman' seem more important and I think I said I can speak French.

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Driveclub

Review Posted 20|Oct by
Driveclub

A new flagship racer for PlayStation?

It may be argued that no console platform has really arrived until it has a definitive driving game. On previous incarnations of the PlayStation, that driving game has been Gran Turismo, which in its early versions delivered a simple, compelling blend of beautiful visuals and arcade-style gameplay.

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Minimum

Review Posted 16|Oct by
Minimum

A brawler that cuts through the crap

'Minimum'. A word that means the least of, the very barest of what could be regarded as a 'thing' or even a tangible idea. Minimum extols this ideal by essentially cutting away all of the 'flannel' that exists within the realm of video games and narrows its attention on what makes games so utterly absorbing. In a medium where a $500 million budgeted title can cause people to fall asleep while playing it, you can see why Human Head Studios has decided to go for the, ahem, minimalist approach when making Minimum.
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EGX: Total War: Attila

Interview Posted 14|Oct by
EGX: Total War: Attila

Creative Assembly's Janos Gaspar and Ed Ainsley

There have been eight Total War games released to date. From the first, Total War: Shogun in 2000, all have had the same structure of an overall world map in which players plot their ambitions of conquest and then each battle is micromanaged and played out in a similar vein to tabletop battle games. Only, rather than moving icons and blocks that represent the units under the player's command, they actually run, charge, fight and flee all before the player's very eyes. It is this two-stage pacing of epic strategy mixed with field command has given the franchise such very long legs.
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EGX: Company of Heroes 2: Ardennes Assault

Interview Posted 13|Oct by
EGX: Company of Heroes 2: Ardennes Assault

Relic game director, Quinn Duffy

The arrival of Company of Heroes 2 was met with high expectations thanks to the phenomenal success of the first game. With the theatre of battle changing to the Eastern Front, Company of Heroes 2 placed a third factor into combat; that being the sub-zero temperatures the combatants had to endure.
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Middle-earth: Shadow of Mordor

Review Posted 10|Oct by
Middle-earth: Shadow of Mordor

Perma-life

Middle-earth: Shadow of Mordor doesn’t mess around when it comes to setting the initial tone. The opening cutscene showcases the brutal execution of our protagonist, Talion along with the rest of his family.

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EGX: Striding onto Dragon Age's New Frontiers

Interview Posted 9|Oct by
EGX: Striding onto Dragon Age's New Frontiers

SPOnG talks to Bioware art director Neil Thompson

The third game in the Dragon Age series of games from Bioware, a series that for many thought was in development-hell prior to its official announcement in 2008, Inquisition is soon to be upon us. Once it arrived it received critical and commercial success that resulted in an expansion and a sequel in the form of Dragon Age 2. This was not so well received thanks to the repeated environments and alterations to the combat, which did away with the pause function in favour of a real-time system akin to an action adventure.
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Alien Isolation

Review Posted 9|Oct by
Alien Isolation

In Space, Nobody Can Hear You Scream

Poing! The motion tracker announces in an increasingly upbeat tone that I have company. Or, rather, I might have company. I’d been desperate to get my hands on the tracker, and now I’m starting to regret it. Before, I was comparatively blissful in my unawareness of who – or what – was behind me or around the next corner. I might be greeted with some grizzly demise, but at least it would be quick. Instead – poing! – I’m being mocked by the device I thought would be my best pal.
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