As 2013 comes into sharp focus, SPOnG turns to the real video games experts: the people who actually make games. We have posed the same five key questions to some of the most interesting and insightful publishing and development figures in the global games industry. We got their unedited, open and highly informed opinions and we are publishing them in multi-part series of insights.
Best Known For: EVE Online
SPOnG: In what ways has the rise in tablet and mobile gaming proven beneficial/challenging to your work?
We certainly see that tablet and mobile usage means we have to make this a key part of our strategy going forwards. For some time now we have been working on our CREST technology which will enable much richer development options for both ourselves and third parties outside of our traditional clients. This is being rolled out step by step and it lays out a great framework for CCP to take advantage of these rapidly growing channels.
SPOnG: What's your opinion of cloud gaming? Have Gakai and OnLive helped with perception?
I think this is a really interesting area and the early adopters are certainly making some noise. Anything which makes gaming more available and open to a greater number of players is a good thing and cloud gaming certainly helps with this.
SPOnG: Crowd-sourcing (i.e. Kickstarter) has become a popular method for games developers to pitch their projects. What's your opinion of it? Would you use it? Have you?
We are in a great position where we don?t need Kickstarter to raise fund for our projects. Saying that though, I think it is a great way to test ideas out early and cheaply so that developers get a good steer on if their ideas are capturing the imagination of potential players. A lean startup way of thinking is usually a good thing and I think Kickstarter gives great venue for this.
SPOnG: What is the best possible thing that can happen to the world of games in 2013?
CCP delivers the biggest universe in the universe when we bring EVE Online
and DUST 514
players together into the same connected game world. That and everyone keeps on making great games that push the boundaries of not just technology and graphics but in bringing gaming to a broader audience with deeper more meaningful games.
SPOnG: Many thanks for your time, John.
Be sure to check out how the other industry figures we've interviewed for this feature answer up by checking the links below like some sort of amazingly insightful advent calendar. Each interview goes live at 11am (GMT) on the day indicated and not before!
26/12/2012: Games Industry Insights with Antti Ilvessuo, RedLynx
27/12/12: Games Industry Insights with Paul Rustchynsky, Evolution Studios
28/12/12: Games Industry Insights with Ted Price, CEO Insomniac
29/12/12: Games Industry Insights with Theo Sanders, Ubisoft Singapore
30/12/12: Games Industry Insights with Steve Lycett, SUMO Digital
31/12/12: Games Industry Insights with Martyn Brown, InsightforHire
01/01/13: Games Industry Insights with Jon Lander of CCP
02/01/13: Games Industry Insights with David Jaffe
03/01/13: Games Industry Insights with Andy Payne O.B.E.
04/01/13: Games Industry Insights with Peter Molydeux, Genius