Review Posted 5|Apr by James Farley

Big action made smaller
Prior to playing the original Hyrule Warriors on the Wii U I had always, rather stupidly, looked down on the Dynasty Warriors series. I know the games have an enormous following, but to me it always looked simplistic, repetitive and dull. I could not see why fighting against wave after wave of identical enemies on visually sparse battlefields could offer any lasting entertainment.
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Review Posted 1|Apr by Carly Street

A haunting game that opens your eyes to mental health issues
After watching the trailer for Town of Light, I knew I was interested. I'm incredibly interested in scary games, but I normally reserve them for spectating only as I'm not particularly brave. However, Town of Light looked to be just the right amount of creepy for me to play it. I remember reading somewhere that it was not a 'jump-scare' game, but was more of a psychological journey, which suited me fine - I recently played Layers of Fear, and that had enough jump-scares to set me for life.
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Review Posted 22|Mar by David Turner

Ubisoft guns for Destiny
Play The Division for a few hours and you'll think you've got the gist of it.
You haven't, but you'll think you have.
At first it feels like a basic cover shooter with a layer of RPG added on top. You go from mission to mission, shoot people and replace whatever you're using with whatever you've picked up. The little numbers that pop out of enemies when you shoot them get bigger, you feel good for a bit and then you move on.
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Review Posted 15|Mar by James Farley

Weird and very Zelda
When The Legend of Zelda: The Wind Waker was first shown prior to its 2003 release, it is safe to say that the reaction was not wholly positive. The cel-shaded graphics, colourful world and kiddy Link were not what was expected of a sequel to the genre-defining Ocarina of Time.
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Review Posted 7|Mar by David Turner

You've got to admit, it's pretty brave to set your long running first-person shooter series in a time that means that you can't use guns. Although your weaponry has never been the focus in previous Far Cry games, it's hard to imagine the game being successful without any bullets flying.
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Review Posted 3|Mar by Shane K. Firth

The 3DS is where turn-based RPGs have been hiding out
Fans of the old turn-based Final Fantasy games lament the lack of this style of game, but if only they would look to the Nintendo 3DS they would find the distillation off all that is great in turn-based JRPGs! Bravely Default: Flying Fairy was a wondrous thing. Many of us feared it would be a one-off, but the good people at Square Enix and Silicon Studio have answered our prayers with Bravely Second: End Layer!
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First Look Posted 25|Feb by Chris O'Regan

Ancient death from above
There was a very strange cartoon that I used to watch called The Mysterious Cities of Gold. It was a very confusing show that had my young head spinning when I watched it. Thanks to the Internet I have now figured out what in earth was going on in that show, and it was quite bonkers if the synopses I've read are anything to go by. I'm sharing this memory with you as I cannot help myself thinking about it when I play Mayan Death Robots thanks to its setting and theme.
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Preview Posted 23|Feb by Chris O'Regan

Isometric dungeon crawling fun
Visually Knight Lore was a revelation. So much so that the Stamper Brothers, that mysterious duo who created the highly detailed isometric look that started with 3D Ant Attack actually sat on the game for a few months after it was finished for fear of humiliating the competition. At least that's how the story goes. I'm not entirely convinced it's true, but let's pretend that it is for the sake of this preview.
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Preview Posted 12|Feb by Shane K. Firth

The 10 hour demo
As with the original game, Bravely Second: End Layer has a chunky demo. Titled The Ballad of The Three Cavaliers, it takes place in an odd limbo before the main game begins, but strangely features a character you dont know at the beginning of the main game (to be more specific would involve spoilers for the main game, something I am loath to do).
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Review Posted 11|Feb by David Turner

From Russia with Dave
There's not been much buzz around for the Assassin's Creed Chronicles home console trilogy, well at least not in my bubble of the internet.
I enjoyed the first of the series for what it was, an interesting diversion for the brand and one that was full of ideas as well as being polished throughout, but I was left a little perplexed that there were another two games in the pipe-line.
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Review Posted 5|Feb by Nikki Manson

This the end...
Naruto Shippuden: Ultimate Ninja Storm 4 is the latest and last title in the Ultimate Ninja Storm series and the first to be released on new generation platforms. Developer CyberConnect2 takes full advantage of this, with enhanced visuals and some of the most epic battles ever seen in the Storm series. With a plethora of features in this new game, it's hard to choose a place to start from. So I took a deep breath and went head first into Story Mode...
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Preview Posted 28|Jan by Chris O'Regan

A swarm of light
It is thanks to Brothers: A Tale of Two Sons that developers have decided that the right thumb-stick on controllers is not just for 'looking' in first-person shooters.
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Review Posted 19|Jan by Shane K. Firth

A city building game with a point
I love city building games. There is something incredibly satisfying about striking the right balance, getting all the little statistics evened out and a solid profit flowing into my coffers, then building a big expansion and upsetting that balance to reinvigorate the challenge. The only problem with this gameplay loop is that it gets repetitive quickly and I lose the desire to play that particular city builder.
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Review Posted 12|Jan by Adam Cooper

Harvest Moon gets a new start
Despite no longer carrying the long-running franchises name, Story of Seasons is a new Harvest Moon game in every other aspect. Ive played more than my fair share of that series, though each instalment has grown increasingly less interesting to me over the years. Can a new name and a fresh approach revive an aging formula?
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Feature Posted 7|Jan by Chris O'Regan

Yes, another Fallout 4 mention...
Chris O'Regan, host of the Sausage Factory podcast, gives us his top picks for the year that was, as well as a handful of also-rans.
No. 5 - Darkest Dungeon
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