Project CARS

Review Posted 19|May by
Project CARS

A tough surprise

I went go-karting once.

It was on a stag do up in Liverpool and we were all absolutely lagging from the night before. Before we were allowed to drive the karts ourselves we were huddled into a hut and given a safety briefing. I felt sorry for the bloke that gave it. None of us were listening. We were too busy trying to sip our energy drinks down without throwing up and making jokes about chucking red shells to listen to what he had to say.
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Indie Roll Call: The Weaponographist and Toren

Preview Posted 15|May by
Indie Roll Call: The Weaponographist and Toren

Last call from Rezzed

This is it, the last of the games Chris saw at Rezzed! And if you're wondering about why we're still covering Rezzed in May, well... Chris played and wrote about a whole sh!t ton of games, basically. If you go to our previews page you can see for yourself. So, without further ado...
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Indie Roll Call: Not a Hero, Steredenn and Sublevel Zero

Preview Posted 12|May by
Indie Roll Call: Not a Hero, Steredenn and Sublevel Zero

Plus, pool-playing cats (kind of)

Tireless reporter and Sausage Factory host Chris O'Regan has been abroad again, haunting the halls of Rezzed and playing anything he could get his paws on. Below we've got the next three previews from his time spent taking a whistlestop tour of the best indie games EGX Rezzed 2015 had to offer...
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Rezzed Round-Up: Kyn, LA Cops and Magic Shot

Preview Posted 8|May by
Rezzed Round-Up: Kyn, LA Cops and Magic Shot

Getting isometric

Tireless reporter and Sausage Factory host Chris O'Regan has been abroad again, haunting the halls of Rezzed and playing anything he could get his paws on. Below we've got the next three previews from his time spent taking a whistlestop tour of the best indie games EGX Rezzed 2015 had to offer...
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Shallow Space: Insurgency

Preview Posted 1|May by
Shallow Space: Insurgency

Short demo, long game

There’s nothing more pleasing to me than the sight of two mighty fleets clashing in the vastness of space. Shallow Space Insurgency’s alpha demo contains merely that, but even with the tiny taste of space conflict, I am left excited for more.

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Rezzed Round-Up: Heat Signature, Hue and Inside My Radio

Preview Posted 28|Apr by
Rezzed Round-Up: Heat Signature, Hue and Inside My Radio

The view from the floor at EGX Rezzed

Tireless reporter and Sausage Factory host Chris O'Regan has been abroad again, haunting the halls of Rezzed and playing anything he could get his paws on. Below we've got the next three previews from his time spent taking a whistlestop tour of the best indie games EGX Rezzed 2015 had to offer...
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Mortal Kombat X

Review Posted 27|Apr by
Mortal Kombat X

NetherRealm marks the spot

I’m going to kick this off by letting you know that by no means am I an experienced Mortal Kombat player. In fact, my Mortal Kombat experience goes as far as probably 10 hours’ worth of fights on MK9 at a friend's house. Nonetheless, I’m here to tell you what I think of MKX!
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Level Up: Godzilla

Preview Posted 24|Apr by
Level Up: Godzilla

City-stomping fun

Before I launch into my preview of Godzilla I just want to make it clear that this game is based on the Japanese Godzilla and not the one Hollywood has tried to make on several occasions and largely failed.

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Level Up: Project CARS

Preview Posted 23|Apr by
Level Up: Project CARS

A great leap forward

I first encountered Project CARS at EuroGamer Expo 2014. The demo crashed as it ground to a halt while I tried to steer the on-screen car, only to find myself wrestling with the unresponsive controls. I wasn't at all impressed with my experience and it was clear Project CARS needed a lot more work before it should ever be seen in public again.
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Assassin’s Creed Chronicles: China

Review Posted 21|Apr by
Assassin’s Creed Chronicles: China

Go East

One thing’s for sure, even after the PR disaster that was Assassin’s Creed Unity, the series isn’t going to go away. In fact, Ubisoft is so keen to keep the franchise at the front of our minds that it's not even willing to wait a full year before bringing out game that bears the title.
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Level Up: F1 2015

Preview Posted 17|Apr by
Level Up: F1 2015

The F1 game Codemasters has always wanted to make

Ever since Codemasters gained the F1 license in 2008 they've been releasing games based on it annually across a whole raft of formats from the previous generation. Namely PSP, Wii, PS3, Xbox 360, PS Vita and iOS, with only the Windows PC version showing off the full visual splendour of the cars that hurtle around the track.
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Level Up: Tales of Zestiria

Preview Posted 16|Apr by
Level Up: Tales of Zestiria

Brave new (open) world

Ever since I played Tales of Symphonia on the Gamecube I've been somewhat drawn to the 'Tales' series of games that have sometimes, but not often enough, appeared in Europe. While the main titles have appeared outside of Japan, only a handful of the spin-off titles have been released in Europe.
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Rezzed Round-Up: Carmageddon, Convoy and Guild of Dungeoneering

Preview Posted 15|Apr by
Rezzed Round-Up: Carmageddon, Convoy and Guild of Dungeoneering

The view from the floor at EGX Rezzed 2015

Tireless reporter and Sausage Factory host Chris O'Regan has been abroad again, haunting the halls of Rezzed and playing anything he could get his paws on. Below we've got the first three previews from his time spent taking a whistlestop tour of the best indie games EGX Rezzed 2015 had to offer...
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Level Up: Naruto Shippuden: Ultimate Ninja Storm 4

First Look Posted 13|Apr by
Level Up: Naruto Shippuden: Ultimate Ninja Storm 4

Things get weird

I'm going to be the first admit to not being at all familiar with the world of Naruto. Japanese anime has always left me somewhat cold as it seems to follow the same basic traits of big explosions, people grimacing, bulging eyeballs and nonsensical and disjointed stories that feature characters who act inconsistently while jumping through giant plot holes.
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Bloodborne

Review Posted 10|Apr by
Bloodborne

A worthy heir to Dark Souls?

I don’t really know where to begin.

Writing about Bloodborne is pretty daunting. It’s huge, challenging and is so deep that the majority of the lore surrounding the game’s many locations, characters and enemies are still a mystery.

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