Carmageddon: Max Damage

Review Posted 25|Aug by
Carmageddon: Max Damage

Death of a franchise

Carmageddon: Max Damage is so naughty.

It says rude words, references anal sex and lets you hit people in wheelchairs with your broom broom car. The cars you drive have spikes on them and the game has blood in it. If you sit there all offended it's like "WHATEVER! Go suck on a poo poo" and you're like "Oh man, this is all so naughty."
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Pyre

Preview Posted 19|Aug by
Pyre

Adventure sports

In the opening hours of PAX East 2016 I already knew what game I was going to make a beeline for as I stepped onto the expo hall floor. That game was Pyre, Super Giant Games's new game that takes the much celebrated studio in a very different and sport-related direction - certainly one I wasn't expecting.
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BATMAN: The Telltale Series: Realm of Shadows

Review Posted 15|Aug by
BATMAN: The Telltale Series: Realm of Shadows

Wayne pain

'What's it like to be a superhero?' is a question that Rocksteady finally started to answer convincingly in games with Batman: Arkham Asylum and it's follow-ups. Rather than have you pile into any given combat situation and start throwing punches it had you approach them methodically, making decisions about how best to tackle a given scenario based on its own merits.
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ABZU

Review Posted 2|Aug by
ABZU

An underwater journey

As far as modern science can tell we came from the sea. Eons ago our ancestors left the salt water cradle and began the struggle to live on land. Some believe that this is why we, as a species, are drawn to the oceans, the salt in our blood calls to the salt of our planet's vast bodies of water.
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The Sausage Factory Episode 101: Video Edition

Interview Posted 25|Jul by
The Sausage Factory Episode 101: Video Edition

Will Glow the Wisp by Part Time Indie

Part Time Indie is a developer who has made an incredibly fun and challenging game in the form of Will Glow the Wisp. Centered on the concept of gravity and quick yet subtle movements, Will Glow the Wisp caught the attention of show host Chris ORegan thanks to Nickolas Crisci of Part Time Indie contacting the show.
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Zero Time Dilemma

Review Posted 21|Jul by
Zero Time Dilemma

A fitting end

I'm going to get something out of the way - if you've played the previous two games in the Zero Escape series and loved them then stop reading and just go and buy Zero Time Dilemma, you will love it, it is a worthy finale to the series.
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The Sausage Factory 100: Video Edition

Interview Posted 20|Jul by
The Sausage Factory 100: Video Edition

Forced Showdown by Beta Dwarf

In November 2013 SPOnG.com created The Sausage Factory, a show dedicated to pick the brains of those who make videogames. Almost three years later the 100th Episode is now released, bringing things full circle with the return of our guest from Episode 1.

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Space Run Galaxy

Review Posted 12|Jul by
Space Run Galaxy

Tower defence in spaaaaaaace...

Tower defence games are something I love in concept but rarely actually enjoy and I've never really understood why I feel this way. Then along comes Space Run Galaxy (I missed the original release, something I now regret) which is essentially tower defence in space, whilst moving and protecting cargo.
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From Bedrooms to Billions: The Amiga Years

Review Posted 11|Jul by
From Bedrooms to Billions: The Amiga Years

I should probably start with a confession. I never owned an Amiga. Sure, I've played Amiga games, but I never really felt that I wanted to own one.

I first became aware of it in the early 90's when they put out that brilliant advert for the Amiga 500 featuring Zoe's 'Sunshine On A Rainy Day'. The £399 price point was way out of my league and I was pretty happy with the SEGA Master System 2 I had won in a Kellogg's Rice Krispies competition. Only the 'rich kids' at my primary school owned the Amiga and later, in secondary school, only the kids who couldn't afford a new PC. I was well aware of the cult following the machine had, but I could never really figure out why, beyond the fact that games could be pirated easily, compared with the rather more expensive MegaDrive cartridges that I owned. I really missed out on something special, this has become very apparent, thanks to From Bedrooms to Billions: The Amiga Years.
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The Technomancer

Review Posted 8|Jul by
The Technomancer

Life on Mars

Oh, Spiders, how I was hoping this was going to be the one! I've just stopped and turned The Technomancer off, possibly for the last time, and decided that I've played enough to deliver a verdict.

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Inside

Review Posted 4|Jul by
Inside

Back in black (and grey)

Simplicity in gaming is a dangerous goal to aim for.

Make things too simple and player engagement is lost. Not enough and it could pull you away from the tone that you want set. Explain too much to your audience and they could feel like they're being treated like children, but at the same time you don't want to leave them confused without knowing what to do next.
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Mighty No. 9

Review Posted 30|Jun by
Mighty No. 9

A long throw back

My thumb hurts. I don't think I have hammered an attack button quite so vigorously since playing on my Master System back in the late 1980s. This makes sense as Mighty No. 9, in many respects, feels like a throwback to another era.

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Mirror's Edge Catalyst

Review Posted 27|Jun by
Mirror's Edge Catalyst

A clean start

Back when the original Mirror's Edge was released I picked it up out of sheer curiosity, not really thinking parkour could work as a first-person game. Six months later I was regularly in the top ten of the leaderboards across most of the maps. I ended up putting in almost 450 hours in to at last count.
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Insane Robots

First Look Posted 14|Jun by
Insane Robots

Cards against robots

I'm a big fan of card games and table top board games and increasingly I am seeing their influence seep into the realm of videogames. Insane Robots is one of those games as it mixes strategic play with a card playing like mechanic during combat between player and enemy robots.
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Score Rush Extended

Review Posted 10|Jun by
Score Rush Extended

Old school bullet hell

Score Rush Extended feels like it has a point to prove from the off. On the main title screen you can select to view a memo that quotes someone from shmups.com. It's a clear line in the sand that this game represents an area of gaming that some believe is dying. Arcade-style, score-based games that require player skill and focus to top leaderboards.
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