Uncharted 4: A Thief's End

Review Posted 26|May by
Uncharted 4: A Thief's End

Drake's last hurrah

I've always liked Nathan Drake as a character. However after playing Uncharted 4 I'm not sure why I had a soft spot for him, it's not like there was much to him. He was just your average cobbled together white male protagonist that liked nothing more than murdering thousands of people to get to whatever it is he wanted to steal that week.
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Doom

Review Posted 24|May by
Doom

Back into Hell

The 90s were a pretty good decade for PC gaming. I have extremely fond memories of playing games like X-Wing, TIE Fighter, Command & Conquer, Duke Nukem 3D and, of course, Doom. Each of these games pushed game design by creating worlds in which players felt they had some real agency - atmosphere and immersion were of paramount importance. With the exception of Duke Nukem, which is holding on for dear life, these games now only provide inspiration. Duke Nukem Forever was largely dull, not completely terrible, but also clearly an anachronism. So where does that leave a Doom reboot? Is there space any more for a simplistic and violent first-person-shooter, where the main objective is simply to survive and kill? Yes, there is.
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Battleborn

Review Posted 19|May by
Battleborn

FPS v MOBA: when acronyms collide!

The competitive online shooting game market is one hell of a crowded scene these days. You’ve got Call of Duty, Battlfield, Gears of War and plenty more real heavyweight franchises lined up. If you’re wanting to get a slice of that pie you really need to do something to stand apart. Battleborn takes some pretty extreme steps to do just that.
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Project CARS: Game of the Year Edition

Review Posted 17|May by
Project CARS: Game of the Year Edition

Keeping it hardcore

It may come as a surprise to some of you that Namco Bandai have decided to release a game of the year edition of Project CARS. You may think that the game came and went with little fanfare despite positive reviews.

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EGX Rezzed 2016: Dungeons and Robots

First Look Posted 12|May by
EGX Rezzed 2016: Dungeons and Robots

Yes, robots

Ever wandered the halls of a deep dark and very dank dungeon in a videogame and wondered what it would be like if rather than controlling some warrior or wizard you were a hulking great robot that was practically impervious to anything? Well wonder no more, for Dungeons and Robots is pretty much what I just described and I spent not an insignificant amount of time with it at Rezzed 2016.
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EGX Rezzed 2016: Disposable Heroes

First Look Posted 9|May by
EGX Rezzed 2016: Disposable Heroes

A hand-drawn adventure

Heroes, then. They're not so great if Disposable Heroes is to be believed. My time with it at Rezzed 2016 certainly pointed to that fact, at any rate. I was also thoroughly engaged with it, largely thanks to it reeking of self awareness, which is no bad thing when video games do have a tendency to be a little too po-faced at times.
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Dino Dini's Kick Off Revival

First Look Posted 6|May by
Dino Dini's Kick Off Revival

A reboot

Twenty six years is an agonisingly long time in video games, so to see a game that has effectively been given a reboot (no pun intended) in the form of Dino Dini's Kick Off Revival, with all the old tropes attached to it, I had to wonder. Does the world need another remake of a game that is older than most people playing it? Well based on my time with it the answer is 'possibly'.
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Yo-Kai Watch

Review Posted 6|May by
Yo-Kai Watch

Do you have to catch them all, though...

Yo-kai Watch, the wildly successful ‘ghost’ collecting game from Level-5 (Ni no Kuni, Rogue Galaxy and Fantasy Life) has finally come West. The third game in the series is due out in Japan this year, so we have some catching up to do!

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EGX Rezzed 2016: Black the Fall

First Look Posted 3|May by
EGX Rezzed 2016: Black the Fall

Them robots...

The concept of oppression and dehumanising people is a common one that crops up in videogames. I'm not entirely sure why. Maybe it has something to do with the fact that the developer is reducing the characters they have in their games to little more than binary code that must obey the player's command. Such a being has no thought of its own, so it's natural to expand that to beyond the character to the game world itself. Black the Fall is very much a demonstration of this concept and the time I had with it was both thought-provoking and fun.
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EGX Rezzed 2016: Binaries

First Look Posted 29|Apr by
EGX Rezzed 2016: Binaries

Balls!

Upon first encounter with Binaries one can incorrectly assume it's one of those 'let's control two things at once with two thumb sticks' games that have been reasonably popular of late. While it is true that in Binaries the player does control two objects at the same time, they do so via the use of a single developer Ant Workshop for coming up with something so mind-bogglingly difficult to fathom.
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EGX Rezzed 2016: Assault Suit Leynos

First Look Posted 28|Apr by
EGX Rezzed 2016: Assault Suit Leynos

Mech suits forever!

Japanese anime and giant robots are two things that apparently cannot be parted from one another. Assault Suit Leynos from Dacue Software is an excellent demonstration of that very fact as it is a PS4 game that actually looks not too dissimilar to a SNES game (barring the fact that there are a lot of sprites on the screen at the same time, moving very quickly and there is not a single hint of flickering to be seen anywhere).
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EGX Rezzed 2016: Alienation

First Look Posted 26|Apr by
EGX Rezzed 2016: Alienation

'Splode!

The thrill of blowing things up with your friends has never really stopped being a fun thing in the realm of videogames. Alienation is a game I stumbled upon at Rezzed 2016 in the PlayStation area, tucked away alongside the myriad VR demo units that dominated Sony's presence at the show.
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Sherlock Holmes: The Devil's Daughter

Preview Posted 22|Apr by
Sherlock Holmes: The Devil's Daughter

A deep dive into the world of Holmes

The shear amount of material the Sherlock Holmes novels have generated can only possibly be overshadowed by the output of Tolkien. So it came as little surprise to me when I discovered that Sherlock Holmes: The Devil's Daughter was the eighth game to be made by Ukrainian developer Frogwares that is based on the fictional detective.
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Dark Souls III

Review Posted 19|Apr by
Dark Souls III

Another classic

A sense of regret hit me like a ton of bricks as I died to the first boss in Dark Souls III.

“Why am I doing this to myself again?”

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Overwatch

Preview Posted 15|Apr by
Overwatch

We take the console version for a spin

I've been playing in the closed beta for Overwatch over the past few months on the PC and have been enjoying it immensely. So, when I was invited to play the console version I was both excited and hesitant. Excited because I wanted to see how Overwatch played on consoles, and hesitant as I wanted to see how it compared to the mouse and keyboard controls I had grown very used to on the PC. Thankfully my hesitancy faded away quickly as I delved into what has become a regular haunt for me due entirely at Blizzard's mastery at making ridiculously polished games that, for me at least, never fail to disappoint.
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