Fate/Extella: The Umbral Star

Review Posted 20|Jan by
Fate/Extella: The Umbral Star

A handheld title that's too big for its boots

Oh, boy. I have limited exposure to the Fate/ franchise, mostly through the various anime series. They all follow a set of rules - A war for the Holy Grail, magicians who can summon and command beings loosely based on historical figures to fight for them, a fairly decent story and some of the best fight sequences in anime thanks to Studio Ufotable.
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Nintendo Switch Hands-On: The Ups, The Downs, The Games

First Look Posted 16|Jan by
Nintendo Switch Hands-On: The Ups, The Downs, The Games

Mario Kart 8 Deluxe, 1-2-Switch and ARMS

Maybe it was because it was five in the morning, but after Nintendo's Switch presentation video was aired on Friday, I was pretty disappointed.

I had high hopes for the console and was more excited about the Switch than I have been over anything Nintendo has done for a long time. It had become a company that had fallen out of touch with what gamers wanted. Nintendo's lack of understanding of how people expect online gaming to work, the drip feeding of games rather than constantly keeping you booting up its systems and its lack of third-party support were all things that annoyed me about the Wii U.
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Games of the Year 2016: Uncharted 4

Feature Posted 5|Jan by
Games of the Year 2016: Uncharted 4

A triumphant send-off

I always find writing these things hard because of how many great games I play over any given twelve month period. When I write reviews for games I lean towards being overly critical with certain franchises because they can do better and their fans deserve better, but sometimes I'll either avoid or decline reviewing a certain game because I want to enjoy it as a fan.
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The Last Guardian

Review Posted 4|Jan by
The Last Guardian

A weird parenting sim

I stand before you as a man who has completed the computer game The Last Guardian.

OK, I'm not usually this grandiose with my review intros but this is a big deal. The Last Guardian is a game that Team Ico fans have been waiting for since they saw that weird ending to Shadow of the Colossus back in 2006. It's a game that was supposed to be released on the PS3. A game that was officially announced in 2009.
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Games of the Year 2016: Titanfall 2

Feature Posted 1|Jan by
Games of the Year 2016: Titanfall 2

A big, bold step forward

No surprises from me this year.

In a year that's been full of absolute quality it's Titanfall 2 that shines the brightest. It's a game that takes what it Respawn did in the original and improves on it in almost every way resulting in something that is so fun to play that it's incredibly difficult to turn off.
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Games of the Year 2016: Rez Infinite

Feature Posted 30|Dec by
Games of the Year 2016: Rez Infinite

A standout VR experience

My game of 2016 is a bit of a cheat as it's re-hash of a 14-year-old game that has been given new life thanks to PSVR. That game being Rez Infinite. It was, is and shall remain my favourite VR game I have played this year and I have enjoyed quite a few!
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Games of the Year 2016: Hyper Light Drifter

Feature Posted 28|Dec by
Games of the Year 2016: Hyper Light Drifter

A blasted neon world

Hyper Light Drifter is not particularly technically accomplished. Nor is the game design particularly original. Hell, it's not even slightly original.

I mean really, if we're going to be honest, it's Zelda with less interesting mechanics. And yet...

And yet and yet and yet...

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Games of the Year 2016: Paper Mario Colour Splash

Feature Posted 26|Dec by
Games of the Year 2016: Paper Mario Colour Splash

A bit of light in a bleak year

Choosing game of the year is always difficult, but it's particularly hard this year because despite all the doom and gloom brought about by world events 2016 has been a stellar year for game releases.

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Watch_Dogs 2

Review Posted 19|Dec by
Watch_Dogs 2

A big step up

The hype for Watch_Dogs 2 was relatively low key. After a big E3 reveal that took several visual cues from the first appearance of Grand Theft Auto V Ubisoft was rather quiet. This is perhaps understandable, given the rather negative reception that the original game, which was promoted heavily, received. Watch_Dogs promised a lot - a new open-world city based on the city of Chicago with a story that would reflect real world developments in technology and explore the intersection between growing authoritarianism and corporate profits.
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Sword Art Online: Hollow Realization

Review Posted 15|Dec by
Sword Art Online: Hollow Realization

A mixed bag - especially for the fans

I haven't played the other Sword Art games, but I am a massive fan of the show so I went in to the game fairly sure I could pick up where it was in the timeline. I was wrong.

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Call of Duty: Infinite Warfare

Review Posted 6|Dec by
Call of Duty: Infinite Warfare

Final frontier fun

With 14 'main line' Call of Duty games since 2003, franchise fatigue is a real concern. Activision has, to a certain degree, become a prisoner of its own success. New games in the series need to offer something new, but also avoid changing too much lest they upset their extremely loyal fan base.
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Airheart

Preview Posted 5|Dec by
Airheart

Dieselpunk in the sky

Time Pilot is an awesome game. There, I said it. It's an oldie but a goldie. But what if you took Time Pilot and made it into a rogue-like and added layers within levels to give it a sense of depth? Oh, and added a customisable aeroplane that you can modify to suit your play style and put it into some kind of 2.5D plane?
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Dishonored 2

Review Posted 1|Dec by
Dishonored 2

Can you keep it peaceful?

A few years ago, David Turners, Sean Bell (also of The Computer Game Show) and I went to a developer session at Eurogamer for the first Dishonored game. I knew very little about the game prior to this event and came out of the session with a rather negative impression of it. Whilst David and Sean spoke effusively about the game mechanics that had been demonstrated, I felt empty. All I had seen were new and more inventive ways to inflict death, the world the designers had created left me cold.
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Robinson: The Journey

Review Posted 28|Nov by
Robinson: The Journey

PSVR has a Jurassic Park Moment

Robinson: The Journey offers a beautifully constructed world and some of the best graphics yet seen on PSVR. Just prepare for some obtuse puzzles, barebones gameplay and some possible nausea along the way.

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The Fall Part 2: Unbound

Preview Posted 24|Nov by
The Fall Part 2: Unbound

A rogue AI desperately tries to save its pilot

The Fall Part 2: Unbound tells the tale of ARID, an artificial intelligence that is bound to a combat suit worn by a pilot. This pilot has fallen unconscious after crash landing on an unknown planet. ARID is obsessed with the protection of this pilot. It's her sole mission and she will pursue it at any cost. This cost may be too high, however, even for a single-minded AI.
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