Interviews// June Industry Insights: Sadir Samir, Might & Delight

Posted 17 Jun 2013 16:34 by
As part of an ongoing series, SPOnG gets the unedited, open and highly informed opinions of developers, producers and more in the vast world of computer games.

Industry Figure: Sadir Samir
Job Title: Producer
Company: Might and Delight
Best Known For: Pid, Shelter

Might and Delight has made waves in the indie development scene for its rather inventive platformer, Pid, but the talent packed in the studio has a rather illustrious background. Founded in 2010, the team has worked on titles such as Mirrorís Edge, Battlefield, and Killzone in the past, as well as Bionic Commando: Rearmed.

Sadir Samir is a producer at the studio, which is now hard at work on its current project Shelter, a game that sees you control a mother badger as she protects her cubs from the dangers of the outdoors. We asked Sadir a about upcoming tech, E3 and console generations.

Do you feel that we are entering a new console generation too soon? Or can it not come soon enough? And why?

This console generation has been the longest ever and its really time to enter new times. The reason I say this is from a technical stand point. Issues with memory when developing games is really tedious and require a lot of time from actuall development. So its very welcome!

Ouya and Oculus Rift have generated a lot of positive buzz. How disruptive do you think these products will be when they are released to the public?

I belong to with the crowd that are really excited about Ouya and specially the Oculus Rift. I believe the impact from these products will be pretty minor in the start. But I hope and think that they will have a bigger impact down the road. The Oculus Rift can be the start of future gaming.†

How excited are you for E3? What kinds of announcements or showcases would surprise you, as both a developer and as a gamer?

I am always excited for E3! Both as a developer and as a gamer. I would say that the biggest surprises are over. The Playstation 4 is looking really strong and the Xbox One needs to catch up a lot. Their presentation did not create the positive buzz they needed. I am also interested to see what exclusive titles we will see for the different platforms, as well as new relationships between publishers and developers.

Many thanks to Sadir for his time.

Industry Insights Series:
Jun 2013: Ste Pickford, Zee-3
Jun 2013: Andy Payne, O.B.E.

Apr 2013: Nathan Fouts, Mommy's Best Games
Apr 2013: Andrew Smith, Spilt Milk Studios
Apr 2013: Antti Ilvessuo, RedLynx
Apr 2013: Peter Molydeux, Gaming Genius
Apr 2013: Paul Rustchynsky, Evolution Studios
Mar 2013: Gordon Midwood, Different Tuna
Mar 2013: Theo Sanders, Ubisoft Singapore
Mar 2013: Dan Webb, X360A
Mar 2013: Stewart Gilray, Just Add Water / Oddworld Inhabitants

Mar 2013: Alex Neuse, Gaijin Games
Feb 2013: Blazej Krakowiak, Techland
Feb 2013: Gina Jackson, Women in Games Jobs
Feb 2013: Stewart Gilray, Just Add Water & Oddworld Inhabitants
Feb 2013: Dominic Matthews, Ninja Theory
Jan 2013: Dan Webb, X360A
Jan 2013: Antti Ilvessuo, RedLynx
Jan 2013: Andy Payne, O.B.E.
Jan 2013: Gordon Midwood, Different Tuna
Jan 2013: Andrew Smith, Spilt Milk Studios
Jan 2013: Theo Sanders, Ubisoft Singapore
Jan 2013: Paul Rustchynsky, Evolution Studios

Jan 2013: Peter Molydeux, Genius
Jan 2013: Andy Payne O.B.E.
Jan 2013: David Jaffe
Jan 2013: Jon Lander of CCP
Dec 2012: Martyn Brown, InsightforHire
Dec 2012: Steve Lycett, SUMO Digital
Dec 2012: Theo Sanders, Ubisoft Singapore
Dec 2012: Ted Price, CEO Insomniac
Dec 2012: Paul Rustchynsky, Evolution Studios
Dec 2012: Antti Ilvessuo, RedLynx


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