As part of an ongoing series, SPOnG gets the unedited, open and highly informed opinions of developers, producers and more in the vast world of computer games.
Might and Delight
Best Known For: Pid
Might and Delight has made waves in the indie development scene for its rather inventive platformer, Pid, but the talent packed in the studio has a rather illustrious background. Founded in 2010, the team has worked on titles such as Mirror’s Edge
, and Killzone
in the past, as well as Bionic Commando: Rearmed
Sadir Samir is a producer at the studio, which is now hard at work on its current project Shelter, a game that sees you control a mother badger as she protects her cubs from the dangers of the outdoors. We asked Sadir a about upcoming tech, E3 and console generations.
Do you feel that we are entering a new console generation too soon? Or can it not come soon enough? And why?
This console generation has been the longest ever and its really time to enter new times. The reason I say this is from a technical stand point. Issues with memory when developing games is really tedious and require a lot of time from actuall development. So its very welcome!
Ouya and Oculus Rift have generated a lot of positive buzz. How disruptive do you think these products will be when they are released to the public?
I belong to with the crowd that are really excited about Ouya and specially the Oculus Rift. I believe the impact from these products will be pretty minor in the start. But I hope and think that they will have a bigger impact down the road. The Oculus Rift can be the start of future gaming.
How excited are you for E3? What kinds of announcements or showcases would surprise you, as both a developer and as a gamer?
I am always excited for E3! Both as a developer and as a gamer. I would say that the biggest surprises are over. The Playstation 4 is looking really strong and the Xbox One needs to catch up a lot. Their presentation did not create the positive buzz they needed. I am also interested to see what exclusive titles we will see for the different platforms, as well as new relationships between publishers and developers.
Many thanks to Sadir for his time.
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Jan 2013: Andy Payne, O.B.E.
Jan 2013: Gordon Midwood, Different Tuna
Jan 2013: Andrew Smith, Spilt Milk Studios
Jan 2013: Theo Sanders, Ubisoft Singapore
Jan 2013: Paul Rustchynsky, Evolution Studios
Jan 2013: Peter Molydeux, Genius
Jan 2013: Andy Payne O.B.E.
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