Maxis

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Established: 1987
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Founded in 1987 by Will Wright and investor Jeff Braun, Maxis hit the ground running with its first title, SimCity, and with that game set a new standard for the "God game" genre. In 1997 it was acquired by Electronic Arts, becoming a wholly owned subsidiary. In 2000 the Maxis brand rekindled its early success, and again reset the "God game" standard with the record breaking The Sims - a series that has spawned numerous sequels, variations and add-ons.

Software Highlights from Credited Titles

Maxis's first work that SPOnG is aware of is the 1987 title, "Sim City" (PC).

The company has been involved titles released on the PS4, Xbox One, PC, Wii, DS/DSi, PS2, Power Mac, PSP, Xbox, GameCube, GBA, PlayStation, Amiga, Mac, C64, Spectrum 48K and Amstrad CPC. Of these, "The Sims 2" (PC), "Sim City 3000" (PC), "The Sims" (PC), "The Sims Unleashed" (PC), "The Sims 2: Open For Business" (PC) has been a best selling title.

The company's most recent involvement was on the 2019 release "The Sims 4: Island Living" (Mac).

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I’m happy to report that the core problem with getting in and having a great SimCity experience is almost behind us.

11 Mar 2013

You're Hired! EA Announces The Sims 2 Open For Business

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04 Jan 2006

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06 May 2005

EA Announces Plans For The Sims 2 On Consoles, Handhelds and Mobile Phones

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19 Apr 2005

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11 Nov 2004

Barbican Gallery Launches Game On Microsite

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14 Mar 2002

Barbican Gallery Announces the first major UK Exhibition to Explore the History, Culture and Future of Computer Games.

Barbican is proud to announce Game On, the first major UK exhibition to explore the 40-year history of computer gaming (1962-2002 and beyond).

23 Nov 2001

EA Announces Plans For The Sims House Party Expansion Pack

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24 Jan 2001

EA acquires Maxis

04 Jun 1997

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