Interviews// Industry Insights: Alex Neuse, Gaijin Games

Posted 25 Apr 2013 10:16 by
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As part of an ongoing series, SPOnG gets the unedited, open and highly informed opinions of developers, producers and more in the vast world of computer games.

Industry Figure: Alex Neuse
Job Title: CEO, Designer
Company: Gaijin Games
Best Known For: BIT.TRIP series, BIT.TRIP Presents... Runner 2: Future Legend of Rhythm Alien

Gaijin Games has made a name for itself with its seriously addictive BIT.TRIP series of titles. Originally released on WiiWare, the bitesize downloadable games quickly found their way on 3DS.

Recently, the studio has just released a sequel to the popular BIT.TRIP Runner. It's called BIT.TRIP Presents... Runner 2: Future Legend of Rhythm Alien. If that doesn't sound amazing I'm not sure what does.

With the game available on Steam, Wii U, Xbox 360 and PS3, Gaijin has truly gone multiplatform - so we thought now would be a good time to ask Alex about his thoughts on the growing popularity of digital distribution, the next-generation and the challenges and opportunities that are round the corner.


Do you feel that an always-online future would be a positive one, for both developers and gamers?

An always-online future can only be good if you can ALSO play your games when not online. I know that it's tempting to think that we will always have the internet available, but there are a lot of parts of the world that don't have reliable internet, and restricting consoles to need internet connectivity seems like a decision to cripple whole regions of gamers.

Also, from a classic gamer's perspective, what happens when I want to fire up my device 20 years down the road and it can't connect? From a longevity standpoint, I can't imagine this being a good idea. So, I'd have to say that an always-online future seems pretty grim to me.


Following Sony's PlayStation 4 reveal event, how successful do you think next-generation consoles will be in capturing the indie and mobile gamer?

I think that next-gen consoles will have a hard time capturing the indie and mobile gamer. Consoles have antiquated ways of dealing with things, and unless they change their mindset about how games are delivered to their consumers, developers are going to leave consoles in the dust and opt for more forward-thinking delivery methods.


How important is it to create new intellectual properties for existing platforms? Should the final years of a console generation consist of already-established franchises?

Personally, I value new IP as one of the most important things to any industry, but especially video games. Bring it on.


Thanks to Alex for his time. Check out SPOnG's recent industry insights below.


Industry Insights Series:
Apr 2013: David Brevik, Gazillion Entertainment
Apr 2013: Andrew Smith, Spilt Milk Studios
Apr 2013: Antti Ilvessuo, RedLynx
Apr 2013: 'Peter Molydeux', Gaming Genius
Apr 2013: Paul Rustchynsky, Evolution Studios
Mar 2013: Gordon Midwood, Different Tuna
Mar 2013: Theo Sanders, Ubisoft Singapore
Mar 2013: Dan Webb, X360A
Mar 2013: Stewart Gilray, Just Add Water / Oddworld Inhabitants

Mar 2013: Alex Neuse, Gaijin Games
Feb 2013: Blazej Krakowiak, Techland
Feb 2013: Gina Jackson, Women in Games Jobs
Feb 2013: Stewart Gilray, Just Add Water & Oddworld Inhabitants
Feb 2013: Dominic Matthews, Ninja Theory
Jan 2013: Dan Webb, X360A
Jan 2013: Antti Ilvessuo, RedLynx
Jan 2013: Andy Payne, O.B.E.
Jan 2013: Gordon Midwood, Different Tuna
Jan 2013: Andrew Smith, Spilt Milk Studios
Jan 2013: Theo Sanders, Ubisoft Singapore
Jan 2013: Paul Rustchynsky, Evolution Studios

Jan 2013: Peter Molydeux, Genius
Jan 2013: Andy Payne O.B.E.
Jan 2013: David Jaffe
Jan 2013: Jon Lander of CCP
Dec 2012: Martyn Brown, InsightforHire
Dec 2012: Steve Lycett, SUMO Digital
Dec 2012: Theo Sanders, Ubisoft Singapore
Dec 2012: Ted Price, CEO Insomniac
Dec 2012: Paul Rustchynsky, Evolution Studios
Dec 2012: Antti Ilvessuo, RedLynx
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