Interviews// Nostalgia: Paul Rustchynksy, Evolution Studios

Posted 31 Dec 2013 09:00 by
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As part of an ongoing series, SPOnG gets the unedited, open and highly informed opinions of developers, producers and more in the vast world of computer games.

Industry Figure: Paul Rustchynsky
Job Title: Design Director
Company: Evolution Studios
Best Known For: DriveClub, Motorstorm RC

Evolution Studios became the darling of Sony's British output during the launch of the PlayStation 3, where it released the original Motorstorm alongside the Blu-ray console. After several sequels and spinoffs - including the addictive Motorstorm RC - the developer is taking its hand to the PS4, with the upcoming DriveClub.

We speak with design director Paul Rustchynsky on whether now is the time to have a new console generation, and the excitement surrounding E3 ahead of the show earlier this month.


Do you feel that we are entering a new console generation too soon? Or can it not come soon enough? And why?

Honestly, it cannot come soon enough! We’re ready for the next evolution of how we connect with our friends in games and the ease with which we access our entertainment, and that’s what’s coming this year.

It’s not like we’re running out of great games to play in the mean time though, I mean The Last of Us has just arrived and the number of perfect review scores it has received is crazy!


E3 2013
E3 2013
How excited are you for E3? What kinds of announcements or showcases would surprise you, as both a developer and as a gamer?

I always get excited in the run up to E3, especially because I’m lucky enough to get to go to the show! Knowing that I’ll finally get my hands on so many things that I’ve been excited about for ages makes me feel a lot like I used to as a kid around Christmas.

My expectations are a lot higher this year, because of what ‘next generation’ means this time around. I’m more excited than I’ve ever been about it, because it’s not just about getting to see new games that look stunning anymore; it’s about how we’ll be able to play, who we can play with and how seamlessly we can get into doing what we love most, which is what this ‘next generation’ is all about. And I can’t wait to show everyone more of DRIVECLUB too!



Thanks to Paul for his time.


Industry Insights Series:
Jun 2013: Tore Blystad, IO Interactive
Jun 2013: Dan Griliopoulos, Journalist
Jun 2013: Antti Ilvessuo, RedLynx
Jun 2013: Dominic Matthews, Ninja Theory
Jun 2013: 'Peter Molydeux', Gaming Genius
Jun 2013: Ste Pickford, Zee-3
Jun 2013: Andy Payne, O.B.E.
Jun 2013: Gordon Midwood, Different Tuna

Apr 2013: Nathan Fouts, Mommy's Best Games
Apr 2013: Andrew Smith, Spilt Milk Studios
Apr 2013: Antti Ilvessuo, RedLynx
Apr 2013: Peter Molydeux, Gaming Genius
Apr 2013: Paul Rustchynsky, Evolution Studios
Mar 2013: Gordon Midwood, Different Tuna
Mar 2013: Theo Sanders, Ubisoft Singapore
Mar 2013: Dan Webb, X360A
Mar 2013: Stewart Gilray, Just Add Water / Oddworld Inhabitants

Mar 2013: Alex Neuse, Gaijin Games
Feb 2013: Blazej Krakowiak, Techland
Feb 2013: Gina Jackson, Women in Games Jobs
Feb 2013: Stewart Gilray, Just Add Water & Oddworld Inhabitants
Feb 2013: Dominic Matthews, Ninja Theory
Jan 2013: Dan Webb, X360A
Jan 2013: Antti Ilvessuo, RedLynx
Jan 2013: Andy Payne, O.B.E.
Jan 2013: Gordon Midwood, Different Tuna
Jan 2013: Andrew Smith, Spilt Milk Studios
Jan 2013: Theo Sanders, Ubisoft Singapore
Jan 2013: Paul Rustchynsky, Evolution Studios

Jan 2013: Peter Molydeux, Genius
Jan 2013: Andy Payne O.B.E.
Jan 2013: David Jaffe
Jan 2013: Jon Lander of CCP
Dec 2012: Martyn Brown, InsightforHire
Dec 2012: Steve Lycett, SUMO Digital
Dec 2012: Theo Sanders, Ubisoft Singapore
Dec 2012: Ted Price, CEO Insomniac
Dec 2012: Paul Rustchynsky, Evolution Studios
Dec 2012: Antti Ilvessuo, RedLynx
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