Interviews// June Industry Insights: Antti Ilvessuo, RedLynx

Posted 20 Jun 2013 15:17 by
Trials Fusion
Trials Fusion
As part of an ongoing series, SPOnG gets the unedited, open and highly informed opinions of developers, producers and more in the vast world of computer games.

Industry Figure: Antti Ilvessuo
Job Title: Creative Director
Company: RedLynx
Best Known For: Trials Fusion, Trials Frontier, Trials Evolution

You have Antti Ilvessuo and his physics-infatuated crew at RedLynx to thank for the Trials series, a game which brought motorbiking and twitch-based gaming together in a manner not seen since Nintendo's own Excitebike.

Just try and complete a level in Trials Evolution on XBLA without crashing headfirst into a wall and itching for just one more go. It's really less of a sports game and more of a intense platformer with bikes in it. One that features crazy scenarios to boot.

With his finger on the pulse - and the team now working on next-gen Trials Fusion alongside a mobile version called Trials Frontier - we asked Antti what he thought of the upcoming generation, as well as Oculus Rift and E3.

Do you feel that we are entering a new console generation too soon? Or can it not come soon enough? And why?

Looking back you can always say that some generations came out too early, some too late, but in the end they are the children of the present. So what I?m trying to say is that the timing is always right. We can only imagine how much work it takes to plan completely new consoles with new hardware, services, controllers and tens of other things.

We as gamers should be happy about having new consoles or at least look at what a company has released with open eyes.

Ouya and Oculus Rift have generated a lot of positive buzz. How disruptive do you think these products will be when they are released to the public?

In the end it depends on how popular they will become. In any case they are new and, referring to my previous point, we should wait and see what they come up with. Bringing consoles out to consumers is a long road away from the announcement, and if they can pull it off I will take my hat off and salute them.

So, for E3 for as both a developer and as a gamer?

I?m was excited as a polar bear waiting for the winter after a long summer, getting ready to attack those bulky penguins on ice and wondering which one of them will taste better this time around. Brace yourself, winter is coming!

Thanks to Antti for his time.

Industry Insights Series:
Jun 2013: Dominic Matthews, Ninja Theory
Jun 2013: 'Peter Molydeux', Gaming Genius
Jun 2013: Ste Pickford, Zee-3
Jun 2013: Andy Payne, O.B.E.
Jun 2013: Gordon Midwood, Different Tuna

Apr 2013: Nathan Fouts, Mommy's Best Games
Apr 2013: Andrew Smith, Spilt Milk Studios
Apr 2013: Antti Ilvessuo, RedLynx
Apr 2013: Peter Molydeux, Gaming Genius
Apr 2013: Paul Rustchynsky, Evolution Studios
Mar 2013: Gordon Midwood, Different Tuna
Mar 2013: Theo Sanders, Ubisoft Singapore
Mar 2013: Dan Webb, X360A
Mar 2013: Stewart Gilray, Just Add Water / Oddworld Inhabitants

Mar 2013: Alex Neuse, Gaijin Games
Feb 2013: Blazej Krakowiak, Techland
Feb 2013: Gina Jackson, Women in Games Jobs
Feb 2013: Stewart Gilray, Just Add Water & Oddworld Inhabitants
Feb 2013: Dominic Matthews, Ninja Theory
Jan 2013: Dan Webb, X360A
Jan 2013: Antti Ilvessuo, RedLynx
Jan 2013: Andy Payne, O.B.E.
Jan 2013: Gordon Midwood, Different Tuna
Jan 2013: Andrew Smith, Spilt Milk Studios
Jan 2013: Theo Sanders, Ubisoft Singapore
Jan 2013: Paul Rustchynsky, Evolution Studios

Jan 2013: Peter Molydeux, Genius
Jan 2013: Andy Payne O.B.E.
Jan 2013: David Jaffe
Jan 2013: Jon Lander of CCP
Dec 2012: Martyn Brown, InsightforHire
Dec 2012: Steve Lycett, SUMO Digital
Dec 2012: Theo Sanders, Ubisoft Singapore
Dec 2012: Ted Price, CEO Insomniac
Dec 2012: Paul Rustchynsky, Evolution Studios
Dec 2012: Antti Ilvessuo, RedLynx

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