Crash Game Looks Set for Revolution

Job listing at Radical hints at launch title

Posted by Staff
Crash Game Looks Set for Revolution
British Colombia, home of the most astonishingly stong cannabis ever developed by mankind, is also home to Radical Entertainment. And, judging by its job listings, Radical Entertainment is just about to take delivery of its shiny new 'Final Phase' Revolution Development kit, hinting at several launch possibilities for the emerging machine.

The ad mentions that the programmer currently being recruited will be joining “The team that brought you the smash hit Crash Tag Team Racing” pointing towards another outing in the series for Rev. Those hoping for a dedicated title looks likely to be disappointed however. “You will design, maintain and implement Revolution specific features. You will work with game designers to implement new gameplay features that utilize the capabilities of the new Revolution controller,” the ad reads, pointing towards a port over a brand new title.

The ad, in full, reads:

The team that brought you the smash hit Crash Tag Team Racing is ready to take gaming to the next level: that's where you come in. You are a programmer with a penchant for pushing the envelope and a lust for 3rd person action games. Join Radical and get in on the ground floor of a title whose name is destined to be synonymous with quality in the video game industry. Be one of the first to work on the Nintendo's new Revolution platform.


Specific Duties

You will design, maintain and implement Revolution specific features.
You will work with game designers to implement new gameplay features that utilize the capabilities of the new Revolution controller.
You will be responsible for getting Revolution specific art into the game. This may involve rendering work and art pipeline work.
You will be the primary person responsible for getting our game through the Nintendo Lot Check process.
You will be responsible for any other areas of the game that need to be modified or supported for the Revolution platform.


Key Contacts

This position reports to the Technical Director and is a member of one of Radical's game teams.


Qualifications

Education requirements include a BSc in Computer Science or Electrical/Computer Engineering and 3+ years experience in software development for video games on real-time systems. Solid interpersonal and communication skills are a critical component of this role as well as exceptional problem solving and troubleshooting skills, proven documentation skills, and an excellent attention to detail. In addition, a passion for video games and software development is essential; as well as an ability to work self-directed and as part of a team.


Technical Skills

Experience developing and shipping a game on the Gamecube platform is essential
General gameplay programming skills are important, such as work on combat, locomotion, mission flow, AI, etc.
Experience with 3D Rendering
Expert game programming skills, including C++
Object-oriented design experience for medium to large projects
In-depth understanding of various hardware architectures
Experience on a mascot, platforming, and/or combat game is a plus
Experience developing on other game consoles is a plus (PS2, Xbox)


The eagle-eyed will note the reference to GameCube experience, underlining recent speculation that pegs the Revolution as being based upon its predecessor. We hope you'll agree that while this is something of a filler news story on a pre-E3 news day, this listing does give an interesting insight into the future of the Revolution. Of course the platform will be dogged by gimmicky third-party ports, as was the DS at launch. However, the golden shower of genius, created bespoke for Revolution will prevail. And the world will be slightly less evil that it otherwise might have been.


Comments

OptimusP 7 Apr 2006 08:40
1/6
It's already nice to see that dev-teams are actually looking for people to add specific elements for Revolution games when porting their games over... it has a few positives and negatives. If done right the Revolution version will prove that Nintendo is doing a good thing, that the revmote can add to the expercience, making the Ps3 and Xbox360 versions look like "thirteen in a dozen" games... if done bad... well just play your average EA or Ubisoft DS-game... that's how bad it can get...

And anyone any ideas on what the Nintendo Lot Checks could be? Quality control? Developer aid to help third parties implement the controller's function in their games? Anyone?
majin dboy 7 Apr 2006 11:13
2/6
i think the rev is destined to have a collection of s**t games,devolpers that just dont have a clue about proper implementation.

Optimus,u raise a very good point,wtf are nintendo going to do about the "inevitable". every console has its share of tripe but as nintendo really are going out on a limb, i think they will be more vulnerable to it.

so what can they do? close supervision(McGregors X)? independance/use of initiative(McGregors Y)?

idealy nintendo should have some sort of quality assurance team set up and individually evaluate each dev team.For example I dont think Retro studios will need much guidance but maybe new devoplers will need a little more coerasion(sp) control i.e. shigsy wavin his huge link sword and sheild around.
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majin dboy 8 Apr 2006 10:45
3/6
cum'on people talk about this,its an interesting topic,no?
OptimusP 8 Apr 2006 12:43
4/6
Just to humor you... it seems the Nintendo Lot Checks (i'm geussing here, not stating) could be different fases of co-operation with Nintendo engineers to help developers implement the use of the Rev controller.

Where am I getting is idea. Game Informer and their scoop about Red Steel. It seems the mag states that Ubisoft showed the idea to Nintendo (and Miyamoto and Iwata) and Nintendo sent over some engineering help to help Ubisoft with their game (control-wise).

Here's a rundown what you can do with the revmote in the Red Steel without even pushing a button: aim your gun, slash your sword, push a table over so you can hide behind it, roll (yes, rolling!!) a grenade over the ground (i find this genius, finally a FPS where you can sneakly roll your grens over the ground), peeping behind edges of the walls, reload your gun, twist your sword sideways so you can block the other guy's sword or bullets and so forth...

Why can't we make time move faster like a month or so... E3 is becoming unbearing to wait for... gaaaaaah!!
wanderingsoul 8 Apr 2006 19:36
5/6
Every game library has it's share of s**t games, it's an inevitable fact. Not every game will be good regardless of the use of the controller. And even so, these developers have had time with Gamecube dev-kits wired with the controller for at least a month to become familiar with what the technology can do. Not every dev team is as smart as a baked potato you know.
majin dboy 9 Apr 2006 12:55
6/6
here here optimus,i cant wait for E3,bring it on.
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