PlanetSide lead producer Dave Georgeson yesterday pledged that his game will soon be free of the bugging issues that have plagued the massively multiplayer game since it launched last month.
“As you realise, there have been some server instabilities since launch that require us to manually take the servers down occasionally, and which cause occasional (but short) outages of service”, he said. “These are very close to resolved now. You may have noticed us running ‘staging’ server tests occasionally over the last couple of days. That's us testing the new and improved server code that trounces the server memory leak (it forced us to manually cycle the servers occasionally) and fixes the last big culprit bug that caused zones to go down occasionally (about one or two a day across all servers). These are big fixes that touch a lot of code, so we're being very careful with them, but they're almost done now. In the next day or two, we should have those issues resolved and behind us forever.”
Good news indeed. He then went on to describe how the dev team wants to turn its attention to releasing new content into the PlanetSide world. “That's a very good thing. We're very much looking forward to addressing the thousands of suggestions you folks have made, as well as finally getting to the great new content we've already planned for you. There are lots of fantastic things coming in the future, once we get over this speed bump.”
Cheers Dave!