You may have noted that the PS4 is being announced in the USA tonight (well 11pm tonight in the UK). So we can only imagine your surprise at the 'leak' of specs for Microsoft's Kinect 2.0 for its next generation Xbox console.According to one source, that sounds incredibly specific on the day of a competitor's launch, Kinect 2.0 for Durango improves over the current Kinect like this:
Improved field of view results in much larger play space.
RGB stream is higher quality and higher resolution.
Depth stream is much higher resolution and able to resolve much smaller objects.
Higher depth stream accuracy enables separating objects in close depth proximity.
Higher depth stream accuracy captures depth curvature around edges better.
Active infrared (IR) stream permits lighting independent processing and feature recognition.
End to end pipeline latency is improved by 33 ms.
And here's a quick summary:
Sensor Characteristics Summary vs Xbox 360 Kinect SensorField of View (FOV)
versus 57.5° horizontal by 43.5° vertical
versus 70° horizontal by 60° vertical
Resolvable Depth
versus 0.8 m -> 4.0 m
versus 0.8 m -> 4.0 m
Color Stream
versus 640 x 480 x 24 bpp 4:3 RGB @ 30fps640 x 480 x 16 bpp 4:3 YUV @ 15fps
versus 1920 x 1080 x 16 bpp 16:9 YUY2 @ 30 fps
Depth Stream
versus 320 x 240 16 bpp, 13-bit depth
versus 512 x 424 x 16 bpp, 13-bit depth
Infrared (IR) Stream
versus No IR stream
versus 512 x 424, 11-bit dynamic range
Registration
versus Color <-> depth
versus Color <-> depth and active IR
Audio Capture
versus 4-mic array returning 48 Hz audio
versus 4-mic array returning 48K Hz audio
Data Path
versus USB 2.0
versus USB 3.0
Latency
versus ~90 ms with processing
versus ~60 ms with processing
Tilt Motor
versus Vertical only
versus No tilt motor
More spoiler... erm... specs over at
VGLeaks - seriously, that's what the site is called.