Lionhead's Milo & Kate Makes Huge Claims

Polygons are solid gone

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Lionhead's Milo & Kate Makes Huge Claims
Lionhead is making some huge claims for the technical capabilities of the sculpting tool that apparently comes with the Milo & Kate game that was only a tech demo.

Lionhead lead programmer Ben Sugden states that the tool, called 'Mega Mesh', beats the competition in the way that it handles polygons:

"For example (industry standard tool) Zbrushworks brilliantly for characters, but as soon as you start to push beyond 10 million polygons or so, things really start to slow down" he stated at GDC before bigging up the Milo & Kate tool. "To give you an idea of scale, a typical level in our game - if we worked at roughly a 5mm texel resolution - would require around 10 billion quads."

According to Mr Sugden the demo - which you can see below - was captured, "running on a stock Xbox 360 at 30fps - although the video capture has made things look choppy". The same levels are "totally viable on either an Xbox or a PS3".

No news as to whether Milo & Kate will be making a game appearance soon though.

More over at CVG.

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Comments

config 22 Mar 2011 11:41
1/2
"roughly a 5mm texel resolution - would require around 10 billion quads"

Woah. That's a lot of thighs! What's the metabobbin throughput like on this engine?

"totally viable on either an Xbox or a PS3"

Shhh. Don't mention the P-word. Microsoft owns your paymaster, remember?
Bukkow 22 Mar 2011 13:00
2/2
Surely advanced displacement tesselation renders this technique useless?
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