Handheld gaming specialist site Modojo ran an interesting feature yesterday, simply asking ‘Why do gamers not like mobile phone games?’ Aside from the obvious reason (i.e., they are shit) read on to find out more about one of the fastest growing and most critically-maligned sectors of today’s games industry.
To put things in context, we have to remember that mobile gaming is now big business, meaning that in 2005, global revenues from mobile games were in excess of $1.5 billion dollars. Nokia’s botched N-Gage project aside, this market is only going to continue to grow in the near future. The increasing number of new mobile games companies that seem to pop up each week is testament to this.
This is why mobile gaming is not simply going to ‘go away’ as many gamers might wish it would, going simply by the quality of seemingly 99% of games produced for mobile phones. SPOnG is of course guestimating here, but if any readers have discovered the magic, amazing 1% of games which are actually playable, then please tell us what they are in the forums below.
Firstly, Modojo identify the casual nature of the affair and claim that mobile games “...aren't traditionally the type of title that generates message board threads or that a fan evangelizes to his or her friends.”
Secondly, and rightfully, they have a pop at the mobile phone game makers. As they say: “The fact is there are a lot of really bad mobile titles out there.”
Mobile games companies are looking to target casual, older consumers looking to spend a few dollars or pounds on a ‘time-killer’ as opposed to a quality game which they might want to return to play over and over again.
So, as the article succinctly puts it, “While casual gamers may enable this lack of quality, the hardcore community doesn't. They avoid and ignore this shovelware.” Indeed we do.
What then is the solution to this crisis in mobile gaming, if indeed it is a crisis, to anyone other than people who actually care about the quality of the games they are playing? Modojo suggests that the “...current generation of preview-reading, PS3-pre-ordering gamers will be excited about mobile gaming when it presents them with videogame opportunities they can't get anywhere else…Games that utilize GPS and camera capabilities…. that take advantage of the fact that 100% of its players are connected to a network”.
Now we're talking. These are surely the areas in which mobile games developers should be working in: developing games which don't try to emulate console games (as they will only continue to be consoles' poorer, toothless cousins) but making use of the unique features available on mobile phones, plus taking into account how and why people use mobile phones. Let us know your thoughts and ideas in the forum below.