Following its success with South Park: The Stick of Truth, Obsidian won't be going it alone because, with one exception Kickstarting big games just won't work for console games.
The team has really impressive track record with work with AAA titles such as Fallout
, Knights of the Old Republic
and Neverwinter Nights
, and its own ongoing Kickstarter project Pillars of Eternity
but CEO Feargus Urquhart can't the latter course of action being any good for big projects.
"I would love to say that I could go up on Kickstarter," he tells CVG
, "and raise $15, $20, $30 million dollars to do our own big triple-A console game. But the reality is - minus Star Citizen - that's probably a little bit of a pipe dream. When it comes to making bigger console RPGs, us working with publishers makes sense."
Are consoles an evolutionary deadend for creative game development? Mere publishing channels for PC creatives? What do you reckon? Tell us below.