How good does Metal Gear Solid V: The Phantom Pain look then, eh? Well, prepare for an even better-looking game at launch - Hideo Kojima has said that the final product will be going balls-deep into next-generation tech.
"For this project we were using the PC to build the Fox Engine to create our game," Kojima explained. "We're using the current-generation as a [guideline]. While we were developing on current-gen, next-gen came long. We're really trying to reach the peak of the current generation right now - 360, PS3 - and then see how much we can take it up for the next-generation."
The E3 demo was said to be running on current-gen sensibilities in terms of textures and character models, but there will be vast improvements when the game lands on PS4 and Xbox One, including 60 frames per second gameplay.
"Once we start going into development for next-generation we're definitely looking for something better than [what] we have shown today," he teased. Here's that MGSV trailer again.