Getting a major title - some might think a crucial title for the PS3 - like Uncharted 3 out before the likes of Battlefield 3 and Modern Warfare 3 eat up all the cash calls for some damned hard work and long crunch times. Even brutal crunch time.According to cinematics animation lead Josh Scheer, "It was pretty brutal this time around. “I mean," he continued when speaking to GameTrailers, "there’s always crunch. There’re always people putting in extra hours. But this time around, just because of the scope and the ambition of the game – even after we had gone back and shortened some things, trimmed some other things – there was just still a lot to do, in the amount of time we had to do it.”
Game director Justin Richmond put the whole thing down to that fact that there were “more languages than we have ever done before, both spoken and text translation”.
So, just like Team Bondi then? Lots of harsh crunchtime? Nightmare conditions? Rebellion?
Nope, nothing like that at all.
Via
Develop.