User-generated content and community mods for Team Fortress 2 have made big bucks for early adopters of Valve's peer-to-peer marketplace, generating royalties of nearly $50,000.Released on the 30th September as part of the "Mann-Conomy" update for PC and Mac, Valve's new initiative allows creative users to design their own maps and gameplay offshoots for
Team Fortress 2 and put them up for sale on a dedicated marketplace.
Five community members took part in the initial round of content creation, explained Valve - Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern and Shaylyn Hamm. Money generated from sales were meant to go to their respective Paypal accounts, but something went awry - they all earned so much that it exceeded Paypal's limit on how much money could be sent to individuals.
As a result, yesterday they all received cheques for the first two weeks of sales, and the return ranged from $39,000 to $47,000 per person. Yikes!
"It's astounding that so many people want to purchase the items that came out of the community," said Spencer Kern. "The response exceeded my wildest expectations. There really is no doubt at this point that there's a huge demand for community-created content in
TF2 and, hopefully, more games will start to tap into this demand."
No-one's happier than Valve president Gabe Newell though. "At a time when content creators are struggling with changing markets and evolving technologies, the Steam community is sending a clear message with these checks. Platforms that enable this kind of peer-to-peer exchange of virtual goods and services are going to be enthusiastically received. They create an inherently greater efficiency in connecting creators and consumers."
Ka-ching. That's got your attention now. Fancy getting involved? Head to the
TF2 Contributions website for more details.