Naughty Dog: We Apologise for Uncharted 2's Museum Stealth

Also, no motion control for UC3

Posted by Staff
Naughty Dog: We Apologise for Uncharted 2's Museum Stealth
Despite some reviews giving Uncharted 2: Among Thieves embarrassingly high scores, Naughty Dog co-president, Evan Wells, is more honest in his appraisal of one of the games of last year.

Speaking about the rather lumpen stealth featured in the early museum section of the game, he apologises, saying in a recent interview, "If you listened to Flynn and saw which way he went, and you went to the right and went to the fountain...smooth sailing. But if for whatever reason you got distracted and you thought "Okay, I have to take all these guards out," or something, you could get really in a loop there where you're getting caught over and over again. And yeah, we apologize for that."

Also, while not stating anything about UC3, he does make it clear that Naughty Dog will not be building a third-person game around the forthcoming PS Motion Controller ('Gem' or 'Sphere').

"We really don't have any interest in using the motion control to do a third-person action game. If we were going to make a motion controller game, I think we'd want to tackle it from the bottom up and make sure that we were designing the game around the motion control, the way the best Wii games are designed."

The Wii? One of the PS3's most tightly-bound developers is talking Wii? He sure is, he tells G4, "I'm not a Wii hater at all, in fact, it's probably one of my most played consoles in the house. I have a 3-year old son which might account for some of that [laughs], but I think Wii Sports and Wii Sports Resort are some of the best experiences of this generation, honestly. They're immensely playable and competitive, and just great fun with a group of people in the same room. Yeah, I think the PlayStation audience is totally for it, in fact, I bet you there are lot of closet Wii owners in the PlayStation community. If there is some really good software for that motion controller, I think it can be a big, big success."

Evan Wells, we salute your all-around honesty - read the full interview, it's fascinating.


Comments

Hyper 6 Jan 2010 20:37
1/4
Yeah.. closet Wii owners in that my Wii has been in my closet for the past year since I got tired of it and moved onto the PS3.
DoctorDee 7 Jan 2010 07:13
2/4
OK, so the game gives you a clear, spoken clue as to what to do. And if you don't listen to it, and follow the clear instruction, and you die, it's the game's fault. I do not think so.

Of course, I DIDN'T listen the first time, and I went left, and I tried to kill all the guards. And I got in a loop. But unlike Bart and the Electrified Cookies, I eventually realised that I must have missed something... took it from the top, listened to Flynn, and completed the level easily.

Are Naughty Dog apologising because too many of their customers ARE like Bart?
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Cringley 7 Jan 2010 09:22
3/4
@DoctorDee The problem with spoken vital instructions from NPC's is when you miss them because you're distracted with something like ... playing the game. Assuming you half heard it you can't the bastard to repeat what they said. Saying that, liek you said, if you keep not listening then you're just stupid.

The very worst bit about the museum stealth was the the inconsitency. It was really really difficult to judge whether you'd be spotted or not. Sometimes you could almost stand in front of them, others you'd be spotted when you thought you were out of their field of view. and fighting the guy with the torch at the top of the stairs was gues work. most of the I'd kill him and be seen (with flynn ran past the guy that spotted me) but others i'd kill him without a problem
Dreadknux 7 Jan 2010 10:11
4/4
Cringley wrote:
@DoctorDee The problem with spoken vital instructions from NPC's is when you miss them because you're distracted with something like ... playing the game. Assuming you half heard it you can't the bastard to repeat what they said. Saying that, liek you said, if you keep not listening then you're just stupid.

The very worst bit about the museum stealth was the the inconsitency. It was really really difficult to judge whether you'd be spotted or not. Sometimes you could almost stand in front of them, others you'd be spotted when you thought you were out of their field of view. and fighting the guy with the torch at the top of the stairs was gues work. most of the I'd kill him and be seen (with flynn ran past the guy that spotted me) but others i'd kill him without a problem

I don't know, it all seemed rather logical to me. Got caught a few times, but other than that, plain sailing. I actually thought the game held my hand a bit too much in that segment, even though it was meant to be a tutorial stage (although the chase segment towards the end was absolute genius).
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