War Plan Orange: Dreadnoughts in the Pacific 1922-1930 Goes Gold!

New Wargame Nears Release, Based on War In The Pacific Engine

Posted by Staff
Staten Island, NY, November 19th, 2005 - The year is 1922, World War 1 has come to a close but tensions still run high. The United States, fearing the worst, developed a system of plans for a potential war in The Pacific against Japan. In the real world most of these plans never saw the light of day, but Matrix Games (www.matrixgames.com) together with 2by3 Games (www.2by3games.com) and Justin Prince Designs have set the stage differently and are pleased to announce that War Plan Orange: Dreadnoughts in the Pacific 1922-1930 has gone gold and should release within a week.

War Plan Orange: Dreadnoughts in the Pacific 1922-1930, from the team that brought you the critically acclaimed historical air, naval and land combat wargame War in the Pacific, puts you in control of Japan or the Allies (including The United States, Great Britain, The Commonwealth, France and the Netherlands) in a hypothetical post-World War 1 conflict that would have reshaped the future of the world. Enjoy the historical accuracy and meticulous attention to detail through one of the most immersive strategic and operational wargame engines ever created.

Two campaigns (with variants) cover what could have been two very different, yet similar, wars in the same decade.

In the first campaign covering the years 1922-1926, battleships are still the dominant naval weapons, with the aircraft carrier being only a military toy still very much in its infancy. The airplane, which had proved a potent factor in land warfare in Europe during World War I, had yet to prove its viability to impact naval affairs.

In the second campaign, covering a war during 1926-1930, the World War I era battleships are rebuilt into forms that would historically be famous in World War II. The Aircraft carrier, while no longer just an experiment, has still not found its niche in naval warfare. Larger, stronger, better armed aircraft now begin to replace the frail planes that had been veterans of World War I.

War Plan Orange: Dreadnoughts in the Pacific 1922-1930, while using the War in the Pacific engine developed by 2by3 Games, is in itself an entirely different game with a very different combat dynamic and eight new scenarios, including multi-year campaigns, to play against the AI or by e-mail with a human opponent.

For more information on War Plan Orange: Dreadnoughts in the Pacific 1922-1930 and War in the Pacific visit the Matrix Games website at www.matrixgames.com and pay special attention to our forums for the latest scoop on War Plan Orange.

ABOUT MATRIX GAMES

Matrix Games produces, markets and publishes historical wargames as well as other computer gaming products. Since 2000, Matrix Games has published over two dozen titles and several award-winning games, including War in the Pacific, Highway to the Reich, Gary Grigsby's World At War, Flashpoint Germany, Battles In Normandy, Starshatter and Tin Soldiers: Julius Caesar. Matrix Games is based in Staten Island, New York. For more information, visit the Matrix Games website at www.matrixgames.com.

ABOUT 2 BY 3 GAMES

2 by 3 is about World War 2 games done by 3 guys - Gary Grigsby, Keith Brors and Joel Billings. Veteran designers and developers with multiple Hall of Fame titles under their belts, they are in the midst of a scheduled three game series which started with the highly acclaimed Uncommon Valor. War in the Pacific is their second design in this series for Matrix Games, which was followed by the highly anticipated grand strategy title World at War in February, 2005. For more information, visit their website at www.2by3games.com.