Each Chronicle is a self-contained episode that features a unique story and themes, and tracks Tarnum, as he wanders the lands seeking redemption for the crimes of his past. He is the Immortal Hero, a timeless protector, who is personally troubled by the doubt that he can never make up for the tremendous wrongs he performed in his youth.
The four Chronicles are: Warlords of the Wasteland; Conquest of the Underworld; Clash of the Dragons and Masters of the Elements. The Chronicles are not chronological and can be played in any order. Each has its own theme and will differ from the rest with its distinct landscapes, towns, creatures and objects.
In Warlords of the Wasteland, after generations of oppression, Tarnum discovers his people’s true history and leads an army of Stronghold troops against their tyrannical masters. Marching from the arid roughlands of his homeland and the muggy swamps of the lowlands, he follows and even surpasses the deeds of the legendary barbarian king who defeated these spell casters long ago.
The soul of Queen Allison’s father is kidnapped from Paradise in Conquest of the Underworld. To help her, Tarnum escorts her through the mindlessly twisting tunnels and endless cursed grounds of the Underworld. Every step of this epic journey is blocked by a fiery inferno or foggy Necropolis from which demons and the undead march, determined to make Tarnum a permanent inhabitant of the land of the dead.
Not even the elven armies of the woodland Rampart towns can stand against the combined forces of Black, Red, Rust, Crystal, and Azure dragons led by the Dragon Queen, Mutare. In Clash of the Dragons, the elves retreat into the dense forests and magic plains, as Tarnum rides forth to battle this new enemy who threatens to disrupt the balance of power in the realm and bring the entire world under her deadly claws.
Masters of the Elements sees the Elemental Lords end ten thousand years of peace and prepare to make the world their battleground unless Tarnum can overcome his hatred of magic and learn the spells necessary to build the Conflux town and defeat them. In order to form an army capable of stopping the destruction of the world, he’ll need to journey through the magic clouds, lucid pools, rocklands, and fiery fields of the elemental planes.
The gameplay for all of the Chronicles will be slightly different from Heroes 3, with the emphasis on exploration, adventure and combat. Each Chronicle features a new-user tutorial, light learning curve, and is designed with faster scenarios and fewer details to keep track of to allow all players to complete each adventure. Each is environmentally focused and story driven for a unique look and provides hours of entertainment.
The Chronicles will be released in pairs, with Warlords of the Wasteland and Conquest of the Underworld releasing in September 2000, and Clash of the Dragons and Masters of the Elements releasing in November 2000. Future Chronicles will follow in 2001.