Due for final showcase at this years European Computer trade Show (ECTS) Interplay can announce Giants, its first title from Planet Moon Studios. Planet Moon are the development team founded by the talented creators of the smash hit MDK which topped charts all over Europe last spring. Giants, for Windows® 95 and 100% compatibles, is the first game to pitch the forces of all the most popular gaming genres in the most frenzied and diverse multi-player battle ever staged. Scheduled for release in Winter 2000, the game provides a choice from one of three character sets in a battle where enemies may eat, burn, drown, kidnap or bury their victims to gain control over a serene paradise hidden deep inside a beautiful nebula.
"This game is full of surprises," said Nick Bruty, President of Planet Moon. "The characters and environments are truly unique to both the action and strategy genres. Choosing from three different characters with three different sets of battle tactics creates endless gameplay and invites the age-old tactic of exploitation - manipulating one opponent against the other. The idea of having a fourth, completely separate race of inhabitants whose resources can be tapped when necessary, including eating the little guys for nourishment, adds a dynamic unlike any action game I've seen before."
Battle ensues on a massive fragment of the shattered planet, which consists of 40 separate islands. From the exterior, this fragment appears as a radiantly coloured waterfall but inside this beautiful waterfall chaos reigns supreme.
Gamers can select to play as any one of three very original races, the Sea Reapers- who represent magic and elemental forces, the Meccaryn- who wield technology as their strength and the giant Kabuto- who attempts to rule with sheet brute savagery. All of these races are fighting for control of the beautiful world for their own personal reasons. Kabuto a giant ferocious beast formerly created by the Sea Reapers to defend themselves, has outgrown their imposed fetters and fights to maintain his independence. The very powers they gave him for protection mean he is simply too brutal to co-exist with any other race.
The Sea Reapers, beautiful and entirely unpredictable ethereal beings of female appearance have been forced to flee to the seas to escape his wrath. Facing death, they have evolved the ability to harness incredible elemental powers: their aim? To reclaim their lost world. Through telepathic powers they have the ability to foresee attacks, and can combine to call up supernatural sword-wielding tornadoes.
Finally the Meccaryns join the battle: an exhausted race who have recently been wielding a monumental space battle with their current chosen foe. They look to the nebula as a useful strategic stopgap for their ongoing repairs and recuperation, and do not wish to share it! They travel in platoons using military-style formations and have at their finger tips possession of enough technological might to devastate the world and everyone on it.
During confrontation, each character's strengths and weaknesses will come to the forefront, often fuelled or helped along by their merciless exploitation of other indigenous species. The Smarties are a case in point, a timid local race who present ever-improving gifts to any other character who will protect or feed them. These little guys may seem to be worthless at first, but the more of them you find, the more sophisticated their presents become. The in-game action continues as gamers manipulate the landscape to create obstacles which the enemy simply cannot surpass, or indeed literally destroy the ground under the enemy's feet.
"We really let our imaginations run wild when we began to put the story and game design together," said Nick Bruty, Planet Moon Studios' President. "We feel that we've encompassed all the important elements of gameplay from creating complicated strategies that must consider two opponents and the challenge of diverse terrain to the extreme intensity and action of the heat of battle."
Giants is a multi-player action game played in real-time 3D. A switchable first and third person-floating camera allows a changing perspective to enhance various styles of play. Levels will be presented by up to 40 islands to conquer with an increasing number of features in later levels. Choice of character determines view, size, and number of characters plus style of play.
This three-way battle between the forces of magic, technology and brute savagery is scheduled to hit retail shelves Winter 2000.