Creature Labs Announces the next evolutionary step, Creatures 3 for PC

Cambridge, England – Creature Labs today announced the next exciting installment of the highly successful ‘Creatures’ product line.

Posted by Staff
True to the current Hollywood style of prequels, Creatures 3 explains the mystery of the ancient civilization of Shee, and where they went after leaving the disk-shaped Albia of Creatures 1 and 2.

Creatures 3 is the ultimate in consumer Artificial Life, creating artificial organisms – Norns, Grendels and Ettins - that behave as though they are alive, because they almost are! The Norns think for themselves using a genetically specified brain and advanced biochemistry – a technology that has been substantially improved for Creatures 3.

The creatures in Creatures 3 debut exciting new technological developments in the field of artificial organisms. These introduce social behaviour for the first time, as well as dramatically enhancing the creature’s sense of direction and overall brain power.

New to Creatures 3 are connecting agents that allow you to build your own gadgets, even super-machinery. “We’re particularly excited about connecting agents, it is like a vast Lego set of cool gadgets that you can just plug together in any way that you like. You could make a machine that, on detecting a Grendel, fires the tomato gun at him,” said Toby Simpson, Creative Director of Creatures products. “Or you could even construct a vehicle with remote cameras that can be controlled from the bridge and is able to scout areas in advance of going into dangerous areas.”

Creatures 3 is set a millennium before Creatures 2 when the Shee – a Super-Intelligent Race, left the disk world of Albia in a huge organic spaceship to find a new, more spherical home. When the stow-away Grendels attacked them in flight, the Shee escaped to the planet’s surface and abandoned the spaceship in orbit.

The craft is home to the loveable and intelligent Norns who need protecting from the vicious Grendels, who have a acquired a particular taste for Norn eggs. Also on board are mischievous Ettins, who tend to steal odd bits of equipment and carry it off to their own desert world aboard the ship. Still recalling the wise teachings of the ancient Shee, who only recently abandoned the spacecraft, these Norns have greater intelligence than those from Creatures 2. From the spacecraft’s bridge, they have access to a wide array of machinery and gadgets with which to ward off the Grendels but they need your help.

The Shee spacecraft is over twice the size of the world in Creatures 2 and is divided into five separate environments each with its own ecology:
- The Norn Terrarium, a safe and friendly place for the Norns to live
- The Jungle where the Grendels live. Watch out here, even the plants have teeth
- The Ettin Desert, stockpiled with gadgets that the Ettins have stolen
- The Aquatic Terrarium filled with shoals of fish, sea birds and underground caves
- The Bridge with a variety of machinery and ship controls

Creatures 3 comes with a starter family of pre-educated Norns that are ready to mate and reproduce – although you can, of course, hatch your own eggs and nurture your own Norns from birth as was the case in previous Creatures products. “By adding real-world physics such as gravity, friction and aerodynamics,” continued Simpson “we’ve created a rich, dynamic and exciting world in which to play.”

Creatures 3 is a large, evolving environment in which we provide the building blocks for players to make their own fun. There are plenty of challenges, from defending the Norns against the vicious, hunting Grendels to exploring and discovering the world with your Norns in tow.
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