Midway's Roadkill features unique, wide-ranging radio system

Radio system includes 14 licensed songs and seven hours of original programming that changes as gamers adventure through different cities.

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Midway's Roadkill features unique, wide-ranging radio system
Midway Games Europe Ltd, a leading software industry publisher and developer, announced today that a wide-ranging radio system will be implemented in RoadKill, a mission-based, post-apocalyptic combat driving game, which is scheduled to ship in November 2003 for the PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft and Nintendo GameCube.

Six radio stations, ranging from rock to car talk, will feature licensed music as well as original programming created specifically for RoadKill. Players will be able to tune the dial from the Judas Priest classic "Heading Out to the Highway" to love chat, then onto a political talk station before settling in for a song such as Blue Oyster Cult's "Don't Fear the Reaper" or Rick Springfield's "Jessie's Girl." Other licensed songs in the game come from a wide range of artists such as April Wine and Leo Sayer, among others. Also featured is a local bands station, which offers songs created specifically for RoadKill, and "dynamic radio," which is a police channel station that gives specific game updates. Commercials that run on the radio system advertise for businesses that are featured in the game's post-apocalyptic streets.

"Our unique radio system is a major part of RoadKill ," said Mike Eglington, Senior Product Manager, Midway Europe. "The eclectic grouping of campy music and commentary informs and enhances the gameplay."

Set in a post-apocalyptic world destroyed by a plague and ruled by gangs, RoadKill allows players to unleash havoc in 40 vehicles with weapons such as machine guns, guided missiles and homing rockets. Assuming the role of the mercenary, players must build a gang following as they battle rival gangs, city guards and anyone else that gets in the way.

RoadKill drops players into instantaneous battle with 30 core story-driven missions with cinematic cut-scenes and numerous side missions and mini-games. The missions place the player into the three cities of Hell County – Lava Falls, Blister Canyon and Paradise City. The game's dynamic reputation system determines how the world reacts to the way players perform missions, kill and maim citizens, destroy enemy vehicles and build alliances with the gangs of Hell County. Players in RoadKill collect salvaged parts – which upgrade the 40 vehicles with items such as nitrous thrust and armor plating – to unlock secret features and help explore the world in a search for hidden blueprints.
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