GOTHENBURG, Sweden (July 26, 2000) Interactive entertainment publisher Iridon Interactive makes a welcome addition to the PC market with Akimbo: Kung-Fu Hero (AKFH), a game with sure mass market appeal that will keep younger players and platform fans entertained for hours.
It's been some time since Donkey Kong Country stormed the market with its combination of cute characters, addictive gameplay and absolute fun," comments Björn Larsson, Sales and Marketing Director of Iridon Interactive. "Now the platform genre, especially on the PC, is fairly vacant, and Akimbo is well timed to hit the market."
AKFH, which has been in production for more than 18 months, is a notoriously stylised title with leanings towards the 2D Donkey Kong format, but with plenty of its own exclusive distinguishing points and innovations. Offering large characters and loads of interaction with both cast and scenery, the game also has an endearing main character, Akimbo.
Set over a wealth of atmospheric locations, the emphasis has been on creating a careful balance between gameplay, fine hand-drawn visuals and a well planned learning curve that draws you back every time for just one more game. A platform challenge in the classic sense, Akimbo is an up-to-the-minute version of the loved school of "gameplay first" games that are still so popular throughout the world.
The Story:
Akimbo, renowned kung-fu hero discovers a note in a bottle washed up on the beach near his dojo. According to the message, an evil dragon named Fang has enslaved inhabitants of the peaceful Turtle Island. Using black magic, the beast has turned the natives into willing servants who obey his every command. Our hero must set out on the journey of a lifetime to save the people of Turtle Island from the clutches of the evil dragon!
The Task:
Players must guide Akimbo across Turtle Island whilst collecting and assembling fragments of a magical spell that is required to beat Fang. Players will travel through six unique worlds, each with its own theme and filled with monsters, weapons and other collectable items.
Many levels have simple puzzles that players must solve before they can continue on their journey. Battle exquisitely rendered skeleton knights, ghosts, tarantulas, living trees, rhinos, seagulls and jumping clams.
The Moves:
Any platform action game depends on smoothness and easy implementation of the moves available - and Akimbo is the slickest of the slick in this respect. Double jumps, punches, sidekicks, back flips, round house kicks, low kicks, spin downs, and jumping round kick combos will help you battle and puzzle your way through a wealth of colourful levels.
The Levels:
The levels in AKFH are non-linear and are set in six different worlds, such as Caribbean Capers, Spooky Caverns, and The Lost Ruins to name a few. The game offers some intriguing and solid interaction with the scenario - like being able to drop drawbridges, move around up in the trees, climb ropes on fire, unlock mystical doors, be fired from cannons, ride giant turtles, and all that. The confrontations with enemies are kept simple and effective, with speed, dexterity and forward thinking the order of the day!
For screenshots and additional information, please visit the provisional Akimbo site at http://akimbo.iridon.com. A playable demo, game trailers, as well as world and character information will be available when the site launches by the end of August.
Akimbo: Kung-Fu Hero is scheduled for an October 2000 release in Europe, initially as a PC only title. Release dates for the rest of the world are pending.
About Iridon:
Iridon Interactive AB is a developer and publisher of interactive entertainment products for the PC. We create, direct, and produce computer and video games based on original properties. For more information visit http://www.iridon.com.
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