Sports Interactive.
Sports Interactive Goes Fourth with Eidos.
Championship Manager team re-signs with Eidos to continue the best-selling series.
Sports Interactive (SI), the creative powerhouse behind the market-leading Championship Manager series, has ended speculation about its future releases with the announcement that it has chosen to renew its publishing agreement with
Eidos Interactive.
The agreement between SI and Eidos will see the two parties begin work on Championship Manager 4, (due for release in 2002). In addition, the new deal will also see the release of two season updates for Championship Manager 3 (to
be released in September 2000 and September 2001).
Under the terms of the new agreement, Championship Manager games will appear on
video game systems for the first time (previous CM games have been published on home computer formats only).
"We had an enjoyably competitive round of negotiations with Eidos in the run-up to signing this deal, but now I think that we will all just be happy to get back to the important business of continuing to develop and improve the greatest football management game of all time," says Oliver Collyer, Joint Managing
Director of Sports Interactive.
"As any keen Championship Manager player will tell you, it makes no sense to break up a winning team," adds Paul Collyer, also Joint Managing Director of
Sports Interactive. "Eidos has confirmed its commitment to developing the brand and helping us to achieve true global market domination, so we are looking
forward to extending our lead at the top of the table."
Since the first game's release in 1992, Championship Manager titles have sold in excess of 1,500,000 copies world-wide.
The most recent release, Championship Manager: Season 99/00, was the UK's best-selling PC game over the Christmas 1999 period, while Championship Manager games occupied the number one position in the UK PC CD-ROM charts for a total of 16 weeks during 1999 (according to official Charttrack data).
Based in Islington, North London, Sports Interactive boasts a core development team of nine, backed up by a world-wide network of part-time researchers.