E3, LOS ANGELES — May 11, 2000 — Capcom® today announced plans to reveal the original events of the Resident Evil series in Resident Evil Zero™ for the Nintendo 64™ game console. Scheduled to release this fall, Resident Evil Zero is the prequel to the series that established the survival horror genre and the first originally created Resident Evil game for the Nintendo 64. The game introduces an enhanced Zap System that allows players to take the dual roles of Rebecca Chambers, a member of the elite S.T.A.R.S team and Billy Coen, an ex-navy officer, and reveals hidden secrets behind the tragedy of Raccoon City. Tatsuya Minami, acclaimed producer of numerous Capcom titles, including the Darkstalkers series and the VS series produces the game. The story is written by Flagship, Capcom’s internal script writing division responsible for many of the Resident Evil storylines. Resident Evil Zero will carry the ESRB’s (Entertainment Software Rating Board) “M” rating for mature audiences.
Resident Evil Zero begins in July 1998, one day before the events in Resident Evil, following a bizarre succession of murders in the Aklay Mountains located just outside the small mid-western town of Raccoon City. Because of the unusual nature of the murders, the Raccoon City Police Department sends six members of the elite S.T.A.R.S. (Special Tactics And Rescue Squad) Bravo Team including Rebecca, a young women on her first mission, to investigate. As the team sets out in their helicopter, they spot a mysterious train stopped in the woods. Then suddenly, for some unknown reason the engine in the chopper stalls. As the chopper begins to fall into the woods the team sees a burning wagon in the distance. After the crash, the team decides to split up to investigate the two sightings. One team sets out to investigate the wagon and the other team, including Rebecca, to investigate the train. As Rebecca enters the mysterious train, the horror and the battle to survive Resident Evil Zero begins.
Resident Evil Zero introduces a special enhancement to its Realtime Zap System that allows players to switch between the two characters at any time. The characters can be in the same place or move separately and players may need to switch between characters to keep both of them alive. In Resident Evil Zero, enemies can attack one character while the player is controlling the other character. If one characters dies, the game is over.
“Resident Evil Zero is the prequel that fans have been waiting for,” says Todd Thorson, director of marketing, Capcom Entertainment. “Players will delight in this all new adventure as they discover the secrets of how the events in Raccoon City all began. The ability to play as two different characters coupled with Capcom’s signature gameplay and storylines is sure to keep Nintendo 64 owners’ eyes glued to the television, waiting to see what will happen next. This title also marks the first time an original Resident Evil game has come to the Nintendo 64. Believe me, it was worth the wait!”