Revolution Software has today unveiled the first images from its forthcoming next-generation console release. Entitled Good Cop Bad Cop, and scheduled for completion during the second half of 2002, it will appear on a variety of formats, including PlayStation 2 and Xbox. A PC version is also planned.
Good Cop Bad Cop is the ultimate cop game. Assuming the role of Ben Kellman, a tough and cynical cop, players weave through an intricate plot peppered with twists and turns, through to a shocking conclusion.
The game opens as Kellman discovers that a prime suspect in a murder case is the same man who killed his father 25 years ago. It's a momentary meeting of eyes that turns his world upside down. But whether Kellman seeks revenge or justice is down to how the player chooses to play the game. Throughout Cood Cop Bad Cop the morality of the player is judged and the gameplay and story mould themselves accordingly. One ending sees everything come right in the best Hollywood tradition. Another ending leads Kellman into the darkest meaning of revenge and while he may succeed in his quest, the price is his own morality.
“For Good Cop Bad Cop we draw inspiration from classic American cop action-films and will translate their explosive action into gameplay,” says Charles Cecil, managing director, Revolution. “Featuring operatic shoot-outs and moments of unbelievable tension, the game will see the player embark on rooftop chases and gun fights across crowded thoroughfares, kick down doors, capture suspects and arrest or execute them. Players are free to further their investigation as they wish, beating up or killing suspects; wounding or permanently silencing enemies.”
Using a proprietary next generation graphic engine, Good Cop Bad Cop looks superb. Set in a real-time 3D world, players will explore vast locations, each rendered beautifully with advanced lighting and reflection effects. Viewed, in the main, from a third-person viewpoint, the game is primarily an action game with dramatic shoot-outs in which the player takes on up to 15 enemies in a single location. The game will also demand puzzling solving and require sections of extreme stealth. A huge cast of characters – including the gorgeous FBI agent Maria Spillaci – will feature in the game, with integrated cinematic cut-scenes driving the story forward.
Currently, the game is fully functional, with prototype sections up and running. The screen shots released today are all using the in-game engine, taken from the PS2 development kit.
Continues Charles Cecil: “Good Cop Bad Cop is a very ambitious title. It’s certainly more action-orientated than anything we've done before, but we'll be using our experience within the field of interactive fiction to ensure this is not just another ‘me-too’ blast-‘em-up. Advanced facial animation technology will ensure Good Cop Bad Cop features superb acting and characterisation to set it apart and make it real. This game has the sophistication of a film like Heat with the action of Die Hard or Lethal Weapon whereas most of the games out there are in cheesy B-movie territory."
“We’re primarily interested in challenging the morals of the player. The most violent option within the game will certainly appeal to many; but Good Cop Bad Cop will present the consequences of those actions in a dark and mature way. We believe players will soon feel uncomfortable playing Good Cop Bad Cop because of the things you might end up doing. By testing players’ emotions on top of their reactions we’ve come up with an extremely unique gameplay experience. ”
Good Cop Bad Cop is scheduled to be completed in the middle of 2002, on a variety of formats, publisher to be announced.
Revolution is currently working on two other projects: Broken Sword: The Sleeping Dragon for next-generation home formats and Broken Sword: Shadow of the Templars for Game Boy Advance.