Escape from Monkey Island, the fourth chapter of one of interactive entertainment's most celebrated and comical game series, will be released for PlayStation 2 by LucasArts Entertainment Company LLC spring 2001. The critically acclaimed graphic adventure, which debuted on PC last fall, brings to PlayStation 2 all the salty humour, engaging game play, and fresh puns (not to mention a ship-load of monkeys!) for which the legendary series is famous.
Escape from Monkey Island continues in the tradition of its award-winning predecessors and was developed by the team that created LucasArts' irreverent classic Sam and Max Hit the Road. Escape from Monkey Island for PC has been nominated by the Academy of Interactive Arts and Sciences in three categories for the 2001 Interactive Achievement Awards, including PC Adventure Game of the Year. Escape from Monkey Island for PS2 features an original cinematic story full of drama, intrigue, and of course, highly amusing humour. The game is highlighted by hundreds of challenging puzzles amidst dozens of rich and brilliantly rendered backgrounds.
"For the past 10 years owners of PC's have solely been able to enjoy Monkey Island, one of LucasArts' premier brands," says Tom Byron, director of product marketing for LucasArts. "Escape from Monkey Island gives PlayStation 2 players the chance to be captured by this clever and comical graphic adventure series."
Escape from Monkey Island finds Guybrush Threepwood and his new bride, Governor Elaine Marley-Threepwood, returning to Melee Island from their honeymoon. They quickly discover Elaine has been declared dead, the Governor's mansion is scheduled for demolition, and the slick, yet hauntingly familiar politician, Charles L. Charles, is gunning for her job.
While Elaine scrambles to launch a re-election campaign, Guybrush is dispatched on a seemingly trivial legal errand that catapults him into a maelstrom of thievery, voodoo, and experimental prosthetic devices. Armed only with his sharp wit and an uncanny ability to hold his breath for ten whole minutes, our hero navigates ever deeper into a villainous scheme to wipe out the Tri-Island Area using the fearsome power of the Ultimate Insult. Can Guybrush make the Caribbean safe for fun-loving, grog-swilling pirates, or will the twin forces of heck-fire and unbridled capitalism bring an end to the swashbuckling merriment?