Nihon Falcom's Action-RPG, Gurumin: A Monstrous Adventure Coming to the PSP System in Early 2007

Creators of the classic Y's series return to the us with another great epic.

Posted by Staff
San Francisco, California Sep 28, 2006 Interactive entertainment publisher Mastiff LLC announced today that they will be bringing Nihon Falcom’s beautiful 3D action-RPG, Gurumin: A Monstrous Adventure, to North America for the PSP(R) (PlayStation(R)Portable) system in the first quarter of 2007. Developed entirely in house by Nihon Falcom, Gurumin earned a coveted Silver award from Famitsu magazine in Japan.

Gurumin immerses gamers in a vivid fantasy world filled with a colorful cast of characters. Real-time combat and stunning 3D graphics combine with a spirited soundtrack to make Gurumin a fast-paced, immersive, magical adventure.

Gurumin stars a strong-willed girl named Parin, who is sent to live with her grandfather in a small mining town while her parents are off excavating an ancient ruin. With no other children living in this town, Parin is surprised one day to encounter a young girl being tormented by a stray dog. After Parin drives off the mongrel, she is shocked to discover the young girl is actually a monster, and like all monsters, invisible to adults. Parin is soon invited to pass through a crack in the wall behind her home and enter Monster Village. Parin has just started making monster friends when evil spirits, known as the Phantoms, invade the village and monsternap most of the inhabitants. Parin soon learns of the Legendary Drill, a weapon hidden underneath the village and, in the right hands, powerful enough to destroy the Phantoms. Thus begins Parin’s quest to reclaim the Legendary Drill and set the world right.

Gurumin Features

  • Non-linear game play set in vast world with a variety of stages in different environments.

  • 23 non-player characters, 48 unique enemies, and over 90 items to collect.

  • Destroy everything in your path with your legendary drill: almost all objects are destructible, and many hide money and valuable items.

  • Challenging boss battles

  • Puzzle and trap-filled dungeons

  • Mini-games galore!


Shinji Yamazaki, president of Nihon Falcom, commented, “All of us at Nihon Falcom are absolutely delighted to see Gurumin released in the US. We’re especially pleased to be working with Mastiff, as we know their localization will capture all the things that make the game great. Gurumin is our first internally developed console game to be released in the US, and we hope that it will bring pleasure to many people there. “

Bill Swartz, Head Woof of Mastiff, said, “We are incredibly happy to partner with Nihon Falcom for the release of Gurumin, Gurumin offers a wonderfully immersive, highly replayable and satisfying action RPG experience. Beyond this, its beautiful animation, funky music and engaging characters give it a unique warmth and charm.”