Surprisingly for the EA of that time, which had a reputation for releasing safe, cynical, annual sports game updates, for years, the Burnout Franchise continued to flourish under its aegis.
Later, as EA seemed determined to buff its tarnished reputation by releasing new and exciting games and developing new intellectual properties, Burnout reached its peak with the greatest arcade-cum-open world driving game ever made: Burnout Paradise.
So, EA hit on the ostensibly genius idea of combining two of its crown jewels: Criterion and the Need for Speed Franchise. On paper this is a marriage made in motorsport gaming heaven (not a hellish deathmarch as had been the case), but the reality has been somewhat different.
Criterion's first Need for Speed game, a reworking of Hot Pursuit, was possibly the best Need for Speed Franchise game ever; although, perplexingly, some fans of the series - apparently habituated to piss poor driving games - disagreed. It was not, however, Criterion's best game ever, failing to reach the standards of pure unencumbered playability established by Burnout Paradise.
Most Wanted. The result is once again exemplary for a Need for Speed Franchise game, therefore it still leaves a lot to be desired.
The problems... well, the game is somewhat confusing to play; the control method is clunky and counter-intuitive; much of the in game (not car) control system is controlled using the D-pad. Options cannot be selected using the traditional and comfortable 'A/X' button, instead the D-Pad control is used. As much as I played, I couldn't get used to this.
Additionally, I found it very annoying that during a game, a menu screen would pop up, stopping the action and the flow, at certain points - apparently to inform us of the existence of another race. This may have seemed like a good idea... but it's just not.
Then, during some games at certain points (and as far as I could tell, completely unprovoked by me) the camera would do a full 360 degree pan around my car. While this looked very nice, and is the kind of cinematic flourish I would have loved to see in a replay, during a race it simply left me driving blind, often resulting in a spectacular and frustrating crash.
During races, the action is so fast and furious that you barely have time to look at the map on the HUD. As a result, you'll find that the cars you are racing or chasing have nipped off down a sneaky left hand turn, and you are immediately out of contention.
Ironically, despite the negative comparisons with Paradise City, one of Most Wanted's biggest weaknesses is that large sections of Fairhaven City, are clearly just cut and pasted from Paradise City.
The result is even areas that are familiar to me are confusing, because they look subtly different. But different is not the problem, they are also more noisy - because of the increased level of detail available to the renderer, every surface has some sort of pattern or texture on it. On paper, this is more "realistic" but in practice, on screen it is a nightmare. As you are approaching things at 140 mph, it becomes very difficult to distinguish what is drivable entrance, and what is a wall or obstacle.
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Wtf are you talking about? Games have been using the D-Pad for menu navigation since PlayStation 2.
lol the game look honesty rubbish!
what does that mean?? RUBBISH
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