Gex/Fear Effect/Anachronox open for Collective pitches as Goetia hits Kickstarter target

Eidos IPs made available for developers to pitch on as haunting point-and-click adventure becomes the third project to find funding with Collective’s support

Posted by Staff
Gex/Fear Effect/Anachronox open for Collective pitches as Goetia hits Kickstarter target
LONDON, February 17, 2015: It’s an exciting day for Square Enix Collective - we’re now offering the first three Eidos IPs for independent developers to pitch on in the shape of Gex, Fear Effect and Anachronox; as yesterday the haunting point-and-click adventure Goetia became the third project to successfully hit its Kickstarter goal with support from our talent-finding platform.

New project pitch submissions are reopening today for the first time since closing a few days into 2015, due to high demand – and for the first time developers will be able to submit game ideas for projects set in the Gex, Fear Effect or Anachronox worlds.

“I’m excited to see what talented teams might do with any one of Gex, Fear Effect or Anachronox IPs. We’ll monitor the response carefully before deciding which IPs to release next,” said Phil Elliott, project lead on Collective. “And it goes without saying that we’re delighted for the whole Goetia team, as they become the latest member of the Collective family alongside Moon Hunters and Black the Fall in hitting their funding targets.

“We first announced we’d be opening up Eidos IPs for developers to pitch on, with our initial announcement of Collective in November 2013. Since then we’ve worked hard to establish the Collective platform as a viable place for small teams to build awareness for their ideas, and then for the community to feedback – and vote on those projects they’d potentially back through crowdfunding.”

News that Goetia, from French developer Sushee, passed its $30,000 target yesterday (with 48 hours still to run), was a catalyst to open up the Eidos IP. To date 36 original game ideas from teams in 17 different countries that have been published on the Collective Feedback platform.

A detailed explanation of how the process of pitching on the Eidos IPs is available in a blog post on the Collective website: http://collective.square-enix.com/news/32/first-eidos-ips-made-available-via-square-enix-collective

The Goetia Kickstarter campaign: https://www.kickstarter.com/projects/438269196/goetia

And finally, a sneak peek at the next campaign we’ll be supporting through its Kickstarter campaign, due to launch in early March: Halcyon 6: Starbase Commander

Square Enix Collective is a platform that aims to help independent developers find an audience for their projects, by enabling them to tap into our community and media resources. Projects which gamers support through the initial Feedback phase may be offered continued support through crowdfunding too; but developers are free to choose whether to accept, and always retain IP and complete creative control over their projects.

For more information on Square Enix Collective, or if you wish to talk to any of the developers featured on the Feedback platform or supported through funding, please contact your local PR rep or directly via Phil Elliott: collective@square-enix.com

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