A new Forza Motorsport title is always cause for some celebration for real petrolheads, wannabe Clarksons and good fun-loving gamers alike.
Forza 5 should be such an occasion when it hits along with the Xbox One. But what's this? There are fewer cars and tracks than in
Forza 4?
That doesn't sound like the march of progress. That doesn't sound like the market of choice that new video games and the Cloud lead us to believe we'd be getting. What the blithering heck is happening?
First up
Forza Motorsport 5 will have 14 tracks and a touch more than 200 cars. That sounds OK until you compare it to the 26 circuits and 500 cars available with
Forza 4. Why is this. Let's let Dan Greenawalt of developer Turn 10 explain what happened to the Nürburgring, Silverstone and Suzuka among others, especially as archrival
Gran Turismo 6 has 39 tracks and 1,197 cars - many brought directly from
GTV.
"Some of the tracks needed updating. Some of them needed light updating, and some of them needed heavy updating. Silverstone, for example, was a complete recapture. Several of our tracks were just plain wrong, either because they were poorly captured and technology's moved on, or the track's changed like Silverstone," he tells
Eurogamer.
So, it's not merely a cynical exercise in ensuring a steady stream of DLC then? Or a rushjob? What of the cars?
"We found that we ship a game that has over 200 cars, and they're all to this level of detail (that has been claimed for the available vehicles) with huge diversity. It's been a successful program for us, having the paid DLC. Those that don't want it don't have to get it, and those that want it can buy it. The season pass allows them to buy it as a subscription."
Ah, DLC... next!