THQ Did Not Drop WiiU Due to System Faults

No slow CPU or some backtracking ahoy?

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THQ Did Not Drop WiiU Due to System Faults
SPOnG sat down with THQ’s Huw Benyon, representative of 4A Games and the publisher’s Head of Global Communications for Original Shooter IPs (phew) to talk about Metro Last Light and one of the things that came up in the lengthy conversation was the fact that the WiiU had been dropped.

Initially, we were lead to believe that this was because, the new Nintendo console, "has a horrible, slow CPU", it appears that this was not the case.

Huw now tells Svend that, "Our look at the Wii U extended to a very early look at some very early kits. We... we did some work on it, but we made a decision fairly early on that we weren’t going to commit further resource to it. So yeah, we didn’t go too far. Take any of the comments you’ve seen attributed with a pinch of salt - it’s certainly not been based on any kind of analysis of final hardware."

Full interview is right here.
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