Insomniac on Fuse Design Changes: This is Our Call

EA has no input on creative choices.

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Insomniac on Fuse Design Changes: This is Our Call
Insomniac's first multi-platform title, Fuse (formerly known as Overstrike) has had something of a design change since it was unveiled in 2011. Such changes were met with mixed reactions by the gaming public - but studio CEO Ted Price has assured SPOnG that publisher Electronic Arts had nothing to do with it.

"This is Insomniac’s call. We own the IP, so we’re making the creative choices on it," Price said in an interview with SPOnG, which you can read here. "A lot of it had to do with our intent to create a stronger identity for the game, centred around Fuse, the alien substance.

"Originally, Fuse was just a story MacGuffin which didn’t have anything to do with gameplay, and then we started thinking about it and made sure that Fuse drove a lot of the main features in the game.

"We created a slightly more sophisticated and less campy story around Fuse, which bled into having a more grounded game. That allowed us to really take the handcuffs off when it came to the weapons - go less cartoony and more visceral."

Price added that he was keen to show the game in more detail over the next few months, suggesting that more tweaks in response to feedback could well be implemented in design. "We only showed a very small part of the game, and I think people’s impressions were driven by that one trailer that we released.

"Since then, too, we have taken the fan feedback very seriously. When we release the game, you’ll see additional tweaks to it that will help push it away from what people assume it would have been."
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