Some times the curtain falls to reveal that video games are all about business, cash business. One such occasion is the revelation from Cory Davis, lead designer on Spec Ops: The Line that the game's multiplayer mode, "sheds a negative light on all of the meaningful things we did in the single-player experience." So why was it in there?Factually, says the designer in a brilliant piece on The Verge, "the publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened; even at the detriment of the overall project and the perception of the game."
He continues, "It sheds a negative light on all of the meaningful things we did in the single-player experience."
"The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money."
That's mild though No one is playing it, and I don't even feel like it's part of the overall package — it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."
Even that isn't mild, with Davis stating that, the "bullshit, should not exist ... there's no doubt that it's an overall failure"
Despite this diatribe, however, he does point out that, "They took a hell of a lot of risk with the project that other publishers would not have had the balls to take..."
We urge you to read the full piece here.