When we - well, when I - reviewed the long-awaited Duke Nukem Forever from Gearbox we said it was "Worth the resale if you're gifted it" and gave it 25%. Apparently that was mistaken.In a recent interview Gearbox co-founder Brian Martel told Eurogamer that in terms of reviews, "There were things towards the high and things towards the low, but the middle just didn't get any traction. It's pretty obvious that people were using it in some ways to kind of use it as a soapbox or whatever."
As a person forced to waste hours of my life on this game, I can assure Mr Martel (in fact I'd be happy to debate him) that there was no other agenda than "Why would you make people pay for this".
Mr Martel then took things to far out of context as to become laughable with, "Would
Half-Life today be reviewed as highly as it is, you know, even today? As a new IP coming out with the same sort of mechanics
Half-Life had."
No. Obviously not. Obviously not because it in order to get where we are in gaming, something like
Half-Life would already have existed, and your 'new' IP would be a tired old IP... like Duke Nukem.
He goes on, "I think we all have a nostalgia and love for that particular brand. Obviously Gearbox got its start working on Opposing Force so we love Half-Life. But is the current gamer, would they have the same love for that? It'd be interesting. I think the same kind of thing happened with Duke."
That simply makes no sense at all.
Source:
Eurogamer