Glen Schofield, general manager of Modern Warfare 3 co-developer Sledgehammer Games is a little ticked-off with talk of the game engine being tired."If you put
Modern Warfare 2 next to Modern
Warfare 3 you would see a huge difference," he says in a recent interview.
"Look at all the character models, look at all the gun models, look at the reflections, look at the water. There is so much that we've added, so when someone says 'cut and paste', I don't even want to talk to them because they don't know. They just don't know. They have no idea."
In fact, he even makes comparisons, ""We worked with engines before that are like f***ing spaghetti. You can't work on a part and put it back in without messing with everything else. Modern Warfare 3's levels now are so much bigger than the old ones because they go more vertically, they have a bigger footprint and on top of that, higher fidelity, more textures and a lot more detail," he points out.
He is also frank regarding engine vs game, "I'm not shipping an engine, I'm shipping a game. So that's why I'm going to talk about the game. You can talk about your engine all you want. It's not fun."
So, well, there.
Source:
CVG