Carmac: PS3 'Crappier Debugging' but More Performance than Xbox 360

Still very diplomatic though

Posted by Staff
Carmac: PS3 'Crappier Debugging' but More Performance than Xbox 360
John Carmack - the technical director at id Software - has been pimping Rage recently. And he's provided the kind of quote that makes fanboys scream because they won't bother actually reading it. So, let's print it twice.

First time raw:

"Now the PS3 in particular, and this has been passed over many times over the years, but the core architectural decisions of having the cell processors versus additional symmetric processors makes life more difficult, unquestionably it’s harder to develop for those there. You have to use a separate tool chain, the debugging is crappier, and all this. The upside of that is, there is more raw performance for computing there than there is on 360.

"The PS3 is still far and away better than anything else that’s ever been made... except maybe the 360. It’s a great time to be a developer. It’s not like working with the Sega Saturn of the PS2, where these are really kind of quirky, cranky, architectures that are not, well, architected, I would say."

Now as a PS3 fanboy sees it:

"Now the PS3 in particular, and this has been passed over many times over the years, but the core architectural decisions of having the cell processors versus additional symmetric processors makes life more difficult, unquestionably it’s harder to develop for those there. You have to use a separate tool chain, the debugging is crappier, and all this. The upside of that is, there is more raw performance for computing there than there is on 360.

"The PS3 is still far and away better than anything else that’s ever been made... except maybe the 360. It’s a great time to be a developer. It’s not like working with the Sega Saturn of the PS2, where these are really kind of quirky, cranky, architectures that are not, well, architected, I would say."

Now as an Xbox 360 fanboy sees it:


"Now the PS3 in particular, and this has been passed over many times over the years, but the core architectural decisions of having the cell processors versus additional symmetric processors makes life more difficult, unquestionably it’s harder to develop for those there. You have to use a separate tool chain, the debugging is crappier, and all this. The upside of that is, there is more raw performance for computing there than there is on 360."

That's a free translation service BTW.

It's Nowgamer's interview... here.
Companies:
People:

Comments

deleted 13 Apr 2011 11:18
1/2
And for Wii Fanboys

"Now the PS3 in particular, and this has been passed over M any times over the years, but the core architectural decisions of having the cell processors versus A dditional symmetric processors makes life more difficult, unquestionably it’s harder to develop for those there. You have to use a separate tool chain, the debugging is crappie R, and all this. The upside of that is, there is more raw performance for computing there than there is on 360.

"The PS3 I s still far and away better than anything else that’s ever been made... except maybe the 360. It’s a great time to be a devel O per. It’s not like working with the Sega Saturn of the PS2, where these are really kind of quirky, cranky, architectures that are not, well, architected, I would say."
Tone 13 Apr 2011 19:04
2/2
lol
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