Batman's detective vision has received a bit of a spit and polish for Arkham City, the follow-up to last year's Arkham Asylum.Explaining how the mode has been extended beyond just showing useful clues and elements of the environment,
Arkham City director Sefton Hill told
PSM3, "As with nearly every area of the game we're enhancing it. One example is the criminal database coupled with the new interrogation mechanic.
"The Riddler continues to taunt the Dark Knight with mind-bending puzzles and exploration challenges, but the location of his biggest secrets are known only to him and people he's told. Rather than unlocking their locations using maps, Batman will be able to scan a gang of thugs to find a potential informant."
Finding one informant in a gang of thugs then changes the way you'll kick the crap out of them, too. "This is the guy you need to question, but first you'll have to take down all the other gang members while sparing the one you want. That can be tough when Batman's in a seamless FreeFlow combo chain," Hill said.
The question, though, is will sparing one thug be an interesting variation on the original game's fighting mechanic or will it go against the grain of how the series' combat works?
PSM3 via
CVG.