When Natal was revealed to an excitable E3 2009 audience, the motion-detecting peripheral had a hardware chip that helped provide much of the backbone of the technology. Turns out this is no longer the case.Microsoft has apparently dropped the hardware chip in the Natal, in favour of a software solution instead. The change is not said to affect lag times between the movement of the user and the actions on screen, which at this point is reported to be about 100ms.
A software solution to provide much of the processing power behind the Natal's system also means that Microsoft can update the peripheral more regularly. The affected 'bone system' is now being handled by one of the Xbox 360's three Xenon processors. Apparently this will detract “a percentage” of performance but the actual effect is said to be "negligible".
The company is also said to be helping developers get to grips with getting code to run with the bone system in the future – at least in time for the peripheral's supposed Winter 2010 launch.
Source:
GI