Earlier this week, EA CEO, John Riccitiello
stated, "We're very pleased, frankly, that it showed up at Microsoft, because I'd rather them pay for that. They can leverage it better, and we can build software. But I felt the market wanted that technology and I'm glad it's coming."
Riccitiello had pointed out that EA had been considering the project. This triggered a few memories and a time-line of possibly utterly co-incidental events surrounding Microsoft, EA, and Riccitiello. We're following these along. In the forthcoming months or years prior to Natal's retail appearance, it's going to be fascinating to see whether turning down Natal turns out to be a great decision or one lacking in insight:
The Possibly Coincidental TimelineFebruary 2007: John Riccitiello returns to EA.
July 2007: Don Mattrick resigns as president of EA Worldwide as Senior VP at the Microsoft's Interactive Business unit having been an advisor with Microsoft since February.
August 2007: John Schappert, Senior Vice President and Chief Operating Officer of Worldwide Studios at Electronic Arts
moves to Microsoft as Corporate Vice President of LIVE, Software and Services for the Interactive Entertainment Business.
November 6th 2007: EA Chicago shuts. Studio head, Kudo Tsunoda looks at his options. (Interestingly as a side point, back in 2006, he did point out to
Shacknews that, "The Wii is a great system, and if you think about everything we like doing here with gestural control, well that system's all about the gestural control. We're going to work on anything that can give us the opportunity to be creative.")
November 14th 2007: Microsoft files
Natal-esque patent.
January 2008: Kudo Tsunoda
joins Microsoft to work on
Gears of War 2.
June 1st 2009: John Schappert is pleased to welcome... Kudo Tsunoda to
demonstrate Project Natal at E3.
As a sideline on the motion control issue, it's also interesting to note that
Robomodo is working on Tony Hawk Ride, the peripheral-based Hawk game. Robomodo was formed from former EA Chicago staff.