We've had fun with Microsoft's Aaron Greenberg (director of product management for Xbox 360 and Xbox Live) in the past - even suggesting that maybe he messes with
spin. But you've got to give it to the guy, he's a hard worker. Looking at him in a recent GTR video, even we've got to admit that despite appearing not to have slept for a decade, he can still come up with an excellent explanation as to how Project Natal works:
"It does work and it's extremely accurate. We even, like, turn off the lights. You can have no light in the room, doesn't matter at all..." we baulked a little bit there. If you've got no light in the room at all, then how can you see the images on the screen? But, even we've got to admit that just because you can't see something working, it doesn't mean that it isn't working. Also, Aaron does go on to explain that...
"It's not light-sensitive... the 3D depth technology it's like... you know when you... put your hands in one of those needle/pin things, it's the same type of thing where it can actually map depth; so, moving forward, moving back, moving left and moving right."
Right, we get it. One of those pin/needle things. We can visualise that. Thanks Aaron. He continues and makes a slightly tired statement about another part of the otherwise impressive Natal demo'ing at E3.
"It does facial recognition... you saw when (creative director for the project, Kudo Tsunoda) was on stage, he stood in front of the camera, that's all real, running in code. I mean, none of that is video or faked in any way."
Surely none of the Natal
demonstration videos was faked in any way? Finally, we even think he says "It recognises his (Tsunoda's) face inside cement..." but you'll have to watch the interview yourself for that.
Frankly, we can't wait to get our hands on the Project Natal-based gaming.
Source: GTR