Rockstar took its appeal over the
BBFC’s decision to refuse an 18-rating to
Manhunt 2 to the Video Appeals Committee yesterday. Support for the game came from (soon-to-be-departing) CEO of games developer lobbying group TIGA, Fred Hasson, and psychologist Guy Cumberbatch.
Hasson admitted that, after playing through four levels, he was surprised at the tameness of the overall
Manhunt 2 game experience. He told the committee, "I expected it to be a lot worse... I can't believe that this has been singled out as something that is worth banning".
Asked if he still stood by his previous accusations that the ban was more related to adverse publicity about
Manhunt and
Manhunt 2 in tabloids such as
The Daily Mail, Hasson replied:
"I can only come to the conclusion that is the case…Having seen the content of the game, I can't see any other reason why they've done that."
Chartered psychologist Cumberbatch - who actually published a report into violence in video games that was commissioned by the Video Standards Council in 2001 - stepped up. He noted that, "By and large, the plot and narrative is relatively unimportant for most video gamers. Their emotional involvement in the games is relatively weak."
Cumberbatch had conducted a survey (which sounds more to SPOnG like a low-level experiment) covered 86 adults with experience of at least two 18-rated films and two 18-rated games. The 'survey' saw each of the subjects playing
Manhunt 2 for 15 minutes. They were also shown footage - put together by games publisher, Take-Two - that was said to represent other levels of the game.
The research found that 68 per cent of the respondents thought that there were other games equally as violent, and 80 per cent thought that there were equally as violent films on the shelf.
Cumberbatch himself added, "In my own limited experience of playing
Manhunt 2, it's fairly sanitised as a work compared with what you might expect in a film".
Representing the BBFC, Andrew Caldecott responded to arguments claiming that
Manhunt 2 is being unfairly treated by the ratings board, when compared to hard-hitting ‘horror porn’ films such as
Saw and
Hostel. He stated, "Film is a different medium; it is simply is a different experience. There are ways in which it is perhaps more involving, because you are dealing with absolute reality, with real people, in film.
"On the other hand, many people watch horror films to some extent from the point of view of the victim, or the point of view of what's going to happen - not with this very distinctive point of view of being the person who's wielding the weapon, and is rewarded for killing in the bloodiest way possible."
He added, "A videogame is inherently less likely to be strictly supervised, and that is supported by research.
"In a Utopian society, you would have effective measures where the over-18s could play what was suitable for them without being cluttered by the fact minors will see them. But you can't make classification decisions without regard to the social prevalence of games."
Aside from this research - SPOnG is requesting a copy - Caldecott also went to the heart of the BBFC's video game strategy. It would appear that the organisation is worried about the future and wishes to draw a line in the sand: Technology Creep would appear to be the big deal. Here's how Caldecott puts it:
"Games and technology develop incrementally... If you take the comparable argument to its extreme, you get a gradual creeping towards ever more graphic violence, but you never draw a line at any particular point.
"If you're not careful you get into a peculiar game of Grandmother's Footsteps, where everybody's shuffling forward but Grandma's never allowed to turn round and say, 'Stop'... Is there never a point at which you can say, 'This is unacceptable'?
"If there is a point, the question then becomes much more difficult: where do you draw it?"
So, as we've thought all along, this ruling and consequent appeal are less to do with a single game - and more to do with a longer-term strategy.
The Video Appeals Committee has not given Rockstar any date as yet when they can expect to hear the results on the
Manhunt 2 ban appeal. Fingers crossed. And, as ever, watch this space for news as we get it.
Of course, if we are to
believe Play.com current Manhunt 2 listing online, the appeal is academic because the game is due to go on sale on February 1st, 2008.