The brutality of the
God of War series isn't just the result of moral apathy - according to
Chains of Olympus director Cory Barlog, it's intentional. But Cory and the crew have actually held back on the gore!
Barlog sees some boundaries to the character of Kratos and to the violence inflicted to progress both game and characer. Speaking about decision making in the early stages the development of
God of War 2, he says, "You pop the [Cyclops'] eye out, and that's a visceral, brutal, exciting movement. And then when you go to the popping the eye in the mouth (and then stepping on the head to make the eye pop in the mouth) sort of stuff, it gets maybe to someplace
Devil May Cry would go, but not necessarily where we're going to go."
Apparently these limitations take into consideration the historical brutality of the period. Says Barlog, "During [the ancient Greek] wars, people weren't hugging — it was very, very brutal. We really wanted to stick to that mentality, creating situations within the game to force the player to choose, and kind of morally have to be, what Kratos is like. In
God of War I you have to burn the guy in order to progress forward. That was something that some people had a problem with. But it's [a matter of] having to live as the [character]. It's not a [role-playing game], but it's still forcing you to choose, in gameplay, to actually be like this character.”
Right, it's not role-playing but you do have to be like the character - in fact, you have to live as the character. The difference between this and role playing is? Opinions in the Forum please because frankly, we're stumped unless it's got something to do with many-sided dice.
So, what advice does Cory have for you when you don't role-play but do live as, and are like, dear old, madcap Kratos? Barlog says, “The main thing about this character is he's not Superman. He's not Spider-Man. He's not any of these heroes that are like, 'Hey, I'm saving the day.' He's a guy who's out for himself. But in doing things, he actually does help other people."
Right, Kratos is a sociopathic Robin Hood. Now we get it.
More information about
Chains of Olympus can be found on SPOnG's
dedicated game page, and you can find out what SPOnG thought about
God of War II right
here. Let SPOnG know how you feel about playing a game as an anti-hero in the Forum.
Source: MTV