The recurring debate about videogames versus so-called 'proper' culture (i.e. books, movies and so on) raises its head again this week, with the well-known Hollywood scriptwriter, David McKenna ("Blow," "American History X") telling Reuters that the main problem with writing for videogames is that "it really is a lot of work, and the pay isn't that great." Ah bless. Poor lamb!
McKenna wrote the script for Vivendi's blockbuster game adaptation of Al Pacino's 1983 classic movie, Scarface, which is out early next month. We'll be bringing you our full review of that over the next few weeks.
The writer also has reservations about plundering Hollywood's back catalogue to make games out of the classic movies of the last century, noting that: "It's getting to the point where you're just bastardizing the whole business just to make a buck. That's fine, but I think the American public is a little too smart for that. I don't think every movie makes a good video game, just like not every story makes a good movie."
Of course, he defends the decision to turn Scarface into a movie, claiming that it was “uniquely suited to be a video game because the film is entirely from the viewpoint of Al Pacino's Tony Montana, and because Montana is so violent and darkly funny.”
So how does the experience differ for McKenna from writing for the flicks, other than being harder and less lucrative? "When you're making a movie, you can make one in three or four months if you're rushed, but building a game takes several years and a lot of attention to detail... It's almost like the player is writing his own script in many ways... The game makers are giving him guidance."
McKenna then summed up his position on writing and games: "I think that if they [the games industry] come to the realization that they can hire good writers to create video games, in the long run it will help sell more copies. You get what you pay for, unless writers and actors make sacrifices like we did on this game. But they're not going to be making sacrifices too many times, trust me."
Let us know your thoughts in the forum. What are your favourite games in terms of the quality of the storytelling and the pull of the narrative? Do you agree with McKenna that writers are undervalued in our industry? Or is this just another case of a moaning Hollywood hack?