Zelda on Wii: Swordplay Confirmed

Miyamoto shares some good news.

Posted by Staff
Whilst there has been some concern among Nintendo fanboys of late, regarding the controls for the Wii version of the hugely anticipated The Legend of Zelda: Twilight Princess, Shigeru Miyamoto has confirmed that the WiiMote will be able to function as a sword in the game (in a similar fashion to Ubisoft's Wii launch title Red Steel).

Speaking to Nintendo Dream, Miyamoto also told them he was, "also thinking I can remake some of my GameCube games for Wii, making use of the Wii-mote. Of course you can wander into a second hand shop and buy a lot of these games still, so I don't think we can release these games at full price. Since a lot of the development cost has already been accounted for, we'll be able to release these at a much more affordable price."

Sounds like a solid plan to SPOnG and we look forward to revisiting past GameCube glories with Wii-enhanced features. Of course, should this strategy come to fruition, the games will most likely target the casual/non-traditional gamer demographic that Nintendo is courting with Wii, most of whom will not have sampled the joys of Windwaker and Mario Sunshine.

SPOnG will be sure to keep you posted on this interesting Wii development, as we hope it was something more than a mere throwaway comment in an interview.


Joji 22 Aug 2006 09:53
Yeah, I think the likes of previous Metroid games would be interesting with the Wii control set up. Super Mario Sunshine and Luigi's Mansion might also be easier to play.

I don't mind buying them again cheap, if they also bung the soundtracks in like Koei too. Nice idea even though I don't like rebuying such stuff, a Wii enhancement could tempt money from me.
Svend Joscelyne 22 Aug 2006 10:47
I wouldn't mind getting 'Wiimakes' of Gamecube games, particularly ones I didn't manage to get first time round.

But I sincerely hope this doesn't become a case of lazy development - where third parties are all too happy to just do a remake just because they can, instead of exploring new ways to make games.

The Dreamcast has shown that third party developers can be pretty damn lazy when they're given the chance.
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