MotoGP: Ultimate Racing Technology - PC

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MotoGP: Ultimate Racing Technology (PC)
Also for: Xbox, GBA
Viewed: 3D Third person, into the screen Genre:
Racing: Motorcycle
Media: CD Arcade origin:No
Publishers: THQ (GB)
Released: 5 Jul 2002 (GB)
Ratings: 3+
Accessories: Control Pad, Steering Wheel

Summary

Motorcycle racing games have long been a staple in the video games market. There’s a whole bunch of Supercross, Motocross and road racing games, and now, THQ has the pleasure of releasing Moto GP: Ultimate Racing Technology for complex beast that is the PC.

Most games in the genre tend to struggle to offer the most thrilling gameplay, and nothing more. Moto GP doesn’t just offer arcade style gameplay, it prides itself on technical distinction and realism in a similar manner to Gran Turismo 3.

Those looking for outstanding visuals need to ensure they have access to the highest spec PCs equipped with an abundance of RAM and the most recent state-of-the-art graphics cards.

Anti-aliasing, light-sourced polys and environment-mapped racing vehicles look very nice, but underneath the technical wizardry lies a superior racing experience. Something that rivals even the latest and greatest games to hit the shelves.

A steering wheel may be a luxurious peripheral, but a control pad of some sort is 100% essential, as is analogue control. The game itself is a cracker, but without a good control method, Moto GP lacks any simulator-style qualities.

The ‘simulator’ offers 10 accurately rendered real life circuits, a complete bestiary of bikes and riders taken from the 2001 season, and enough game modes and bonus features to keep any number of players racing into the early hours of the morning.

Moto GP: Ultimate Racing Technology doesn’t confine itself a hardcore gaming audience: it appeals anyone with a thirst for speed. Most importantly, it’s a great game, and that's enough for us.