Quantum Break - Xbox One

Also known as: Quantum Break: Timeless Collector’s Edition

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Requires: Live online enabled
Also for: PC
Viewed: 3D Third-person, over the shoulder Genre:
Media: Blu-Ray Arcade origin:No
Developer: Remedy Soft. Co.: Microsoft Game Studios
Publishers: Microsoft Game Studios (GB)
Released: 5 Apr 2016 (GB)
Ratings: PEGI 16+


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Time waits for no man. Except for Jack Joyce. Time does basically wait for Jack Joyce...

Quantum Break, developed by Remedy, creators of Max Payne and Alan Wake, begins with a time travel experiment. It goes wrong, as these things are wont to do, and time itself is left on the brink of collapse. Jack, meanwhile, is hunted by the organisation involved in this mess, Monarch, which also happens to be run by Jack's former best friend, Paul Serene. More importantly for the purposes of having a fun and interesting time with your Xbox One, Jack finds himself with strange abilities that allow a certain amount of control over time.

The bones of the game are those of a third-person shooter, but it's the addition of Jack's time-based powers that make the game interesting. He has a number of abilities thanks to the accident. His 'time vision', for example, enables him to see threats with extra clarity. With 'time stop' Jack can create a sphere of frozen time. This might enable him to, say, freeze an enemy next to an explosive or halt a grenade in mid-air. 'Time dodge' enables Jack to move in lightning fast bursts around the screen - it's effectively an instant short-range teleport. Or, if getting out of the way just won't cut it, there's a 'time shield' that will stop bullets dead in their tracks. While you might worry that this potent cocktail of abilities will make Jack over-powered, the waves of enemies you'll face react intelligently to them in such a way that it often feels you're reacting and improvising on the fly. Furthermore, most of the abilities come with a cool-down period, so you'll need to use them together strategically to get yourself out of trouble.

Remedy has also experimented with narrative, incorporating several 22 minute live action episodes into the game that will tell the story from Paul Serene's point of view, with the developer promising that the game will impact the live sections and vice versa.